User Guide
A
15
No.
A15(15)
Voice Name
Perc: TalkDrum
EL1: TalkDrum EL2: -
EL3: - EL4: -
Comment
Percussive sound with interesting controller-induced variations
Notes
Scene (Foot) Initial Scene No. = 2 1 Pitched decay 2 Drum 3 Pitched percussion
Element1 Element2 Element3 Element4
Param1 (MW1) Brilliance - - - Addition, variation of noise
Param2 (MW2) Stiffness - - - Harmonics change
Param3 (FC1) AtkTone1 - - - Sound change (Most effective with MW2 at Max)
Param4 (FC2) AtkTone2 - - - Sound change (Most effective with MW2 at Max)
Param5 (MBx) ----
Param6 (MBy) ----
Param7 (CS1) Tone - - - Tone brightness
Param8 (CS2) HarmVol - - - Lift to produce velocity-driven pitch change
Param9 (BC) ----
Param10(VEL) HarmP/Mute - - - Volume control.Combine with CS2 to control pitch.High velocity produces mute sound.
Param11(AT) ----
Param12(PB) ----
Param13(TEG) ----
Sustain Enable OFF - - -
Portamento OFF - - -
Max Notes 16 - - -
Microtuning Equal_(off) - - -
Effect Type Reverb Room 1
This voice becomes interesting as you master the use of the controllers.
The pitch wheel is particularly important: adjust the wheel during play to produce the nuance of a "tabla" or
"talking drum."
MW1 adds a rough, frictional pink-noise reverb effect.
FC1 and FC2 produce muted pitch changes, different from the effects you get with the pitch wheel.
Performance CS2 also produces pitch changes, based on velocity.
Hints
Bringing MW2 all the way down removes all inharmonic overtones, allowing you to use the lower ranges for bass
effects. But note that other controllers continue to remain effective.
If you are using a sequencer, try playing a simple phrase first, then merging in the controller signals later.