User Guide
A
02
No.
A02(02)
Voice Name
MSFx: WaterBell
EL1: WaterBell EL2: -
EL3: - EL4: -
Comment
Use controllers to select water, crystal, or bell sound.
Notes
Scene (Foot) Initial Scene No. = 2 1 Water sound 2 Pitched water sound 3 Crystal bell sound
Element1 Element2 Element3 Element4
Param1 (MW1) Stiffness - - - Bell sound
Param2 (MW2) Mellow - - - Overall clarity
Param3 (FC1) FluidSpeed - - - Modulation speed
Param4 (FC2) Emerge - - - Harmonic level
Param5 (MBx) Resonance - - - Metallic quality
Param6 (MBy) Thickness - - - Metallic quality
Param7 (CS1) ----
Param8 (CS2) ----
Param9 (BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) PitchDown - - - Pitch-down
Param12(PB) ----
Param13(TEG) ----
Sustain Enable OFF - - -
Portamento OFF - - -
Max Notes 16 - - -
Microtuning Equal_(off) - - -
EffectType Reverb Hall
At initial selection, this voice produces a background sound of flowing water. Flow speed is extremely slow with
FC1 in full-up position, but increases as FC1 is depressed.
Pressing FC2 adds harmonics; when FC2 is in full-up position, sound is completely metallic and virtually pitchless.
The MB controller alters the resonance within the metallic range.
As you continue to adjust controllers, you may lose track of the initial sound. To restore sound, return the Scene
Performance Controller to Position 2. (If the Scene Controller is already at Position 2, move it slightly off the position,
Hints then return it.)
This voice offers a wide variety of differing sounds. Practice using the controllers to get the sounds you like.