IMPORTANT NOTICE FOR THE UNITED KINGDOM Connecting the Plug and Cord IMPORTANT: The wires in this mains lead are coloured in accordance with the following code: GREEN-AND-YELLOW : EARTH BLUE : NEUTRAL BROWN : LIVE As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows: The wire which is coloured GREEN and YELLOW must be connected to the terminal in the plug which is marked by the letter E or by
Owner’ s Manual Thank you for your purchase of the Yamaha VP1 Virtual Acoustic Synthesizer. The VP1’s revolutionary VA sound system offers a range of sounds and performance features not available from ordinary synthesizers. Please read through this manual to familiarize yourself with the VP1’s operation and its many superlative functions. Retain the manual in a safe place for future reference.
Features Revolutionary Virtual-Acoustic Sound System The VP1’s VA (virtual acoustic) sound production is entirely different from techniques used on conventional synthesizers. The system generates a computerized model of the target instrument’s acoustic characteristics, creating a virtual instrument that sounds and feels like the real thing. Conventional synthesizers create sound by mixing monotone oscillations or by processing a memorized set of waveform samples.
Generally speaking, each controller governs a single parameter. But each time you change the voice, the VP1 changes the parameter assignments accordingly — ensuring that you always have significant control over the most important features of the voice you are playing. You are also free to rearrange the parameters among the different controllers so as to achieve the configuration best suited to your own playing style.
Using The Manual The manual you are holding is divided into two main sections — BASICS and REFERENCE. BASICS This section introduces you to basic information that will help you become familiar with your synthesizer. The section explains various precautions, tells you how to connect up the synthesizer, takes you through a trial run, and describes the basic principles of operation and sound production. Users who are unfamiliar with the VP1 should read through the entire BASICS section carefully.
Notations The following notational conventions are used throughout the manual to enhance clarity and readability. PLAY Denotes the PLAY button. All buttons are indicated by a rounded rectangular border enclosing the button (function) name. Note that the function name also appears on the synthesizer panel directly above or below the corresponding button. Some buttons have two functions, with the name of the secondary function written in purple lettering on the panel.
Contents All page numbers begin with a letter indicating the section: “B” for BASICS, or “R” for REFERENCE.
Contents Memory Configuration Controllers Scenes B: 3 - 8 Principle of Operation • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 8 Innovative Controller Types • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • B: 3 - 9 •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• B: 3 - 11 What is a Scene? • • •
Contents REFERENCE Chapter 1 PLAY Mode Outline ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Performance and Status Editing Functions R: 1 - 2 R: 1 - 3 Functions • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 1 - 3 PLAY • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Contents Chapter 2 SYSTEM Mode Outline ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• SYSTEM Functions R: 2 - 2 R: 2 - 3 TONE GENERATOR SETTINGS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 2 - 4 KEYBOARD SETTINGS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • R: 2 - 6 MIDI SETTINGS • • • • • • • • • • • • • • •
BASICS PART
Chapter 1 Setting It Up This chapter introduces the VP1’s various controls and connectors, and explains how to connect everything up. Users unfamiliar with the VP1 should read this chapter carefully.
Controls and Connectors Controls and Connectors Top Panel Y MODULATION BALL (1) X VOLUME CS 1 FOOT CONTROLLER 1 FOOT CONTROLLER 2 TOUCH EG AFTER TOUCH BREATH PITCH MODULATION 1 FDD MODULATION 2 BREATH PHONES CONTROLLER (2) (3) (4) (5) (1) MODULATION BALL Use this ball to simultaneously control two different parameter values during performance. Rotation in the X direction controls one parameter, while rotation in the Y direction controls the other. Control effects differ for each voice.
Controls and Connectors (6) PLAY SYSTEM (7)(8) DISK STORE COMPARE (11) SCENE 1 SCENE 2 SCENE 3 SCENE CONTROLLER VOLUME (9) CS 1 CS 2 (10) (12) (6) PLAY button SYSTEM button DISK button Each button selects the corresponding mode. The PLAY button always switches the display to the initial PLAY screen. (➝ BASICS: 3-22) (7) STORE button Stores an edited voice to internal memory, or copies an existing voice to another location (a different “voice number”).
Controls and Connectors (13) (16) QUICK EDIT EQ LOW EQ LO-MID EQ HI-MID EQ HIGH AT FOLLOW VEL SENS POR TIME EF DEPTH LFO DEPTH LFO SPEED LFO DELAY LFO HOLD EG ATTACK EG DECAY EG SUSTN EG RELSE F1 QS1 QS2 QS3 F2 F3 F4 F5 F6 F7 F8 CONT QS4 (15) (14) (17) (18) ▽C3 (13) QUICK EDIT selectors ( and ) Use these to select the functions to be controlled by the QUICK EDIT sliders.
Controls and Connectors (19) DEC/NO (20) INC/YES (24) A B C D 1 2 3 4 E1 9 EXIT ENTER (22) (21) (23) E1 E2 E3 ELEMENT SELECT 10 11 E2 E3 ELEMENT ON/OFF 5 6 7 8 13 14 15 16 E4 12 E4 (25) (19) Dial Use to switch voices or to change a numerical or character value. The magnitude of change varies in proportion to the speed of dial rotation.
Controls and Connectors Rear Panel YAMAHA MODEL VP1 AC INLET (1) POWER ON/ OFF (2) R ELEMENT 4 L/MONO ELEMENT 3 R L/MONO R ELEMENT 2 L/MONO (3) R ELEMENT 1 L/MONO R OUTPUT L/MONO (4) (1) Power-cord connector Connects to the AC power cord supplied with the VP1. (Please do not use any other power cord with the VP1.) (2) POWER switch Press to switch the power ON or OFF. Power is ON when the switch is in depressed position; OFF when it is in raised position.
Controls and Connectors PORTAMENTO SUSTAIN (5) FOOT CONTROLLER 2 1 FOOT VOLUME SCENE (6) (7) (8) THRU MIDI OUT IN (9) (5) PORTAMENTO and SUSTAIN jacks Each of these jacks accepts connection to an FC4 or FC5 foot switch. A foot switch connected to the SUSTAIN jack operates as a damper pedal; a foot switch connected to the PORTAMENTO jack controls the portamento effect. (6) FOOT CONTROLLER jacks Each jack accepts connection to an FC7 or FC9 foot controller.
Controls and Connectors Front Side (2)(1) (3) (4) (5) (1) Floppy-Disk Drive The slot accepts insertion of a 3.5-inch 2HD (MF2HD) floppy disk. (2) In-Use LED This LED lights up while the VP1 is reading from or writing to the floppy disk. (3) EJECT button Pressing this button ejects the floppy disk from the slot. Never press this button while the In-Use LED is lit. Always proceed slowly and carefully when inserting or removing a disk. (4) Headphone jack Connects to standard stereo headphones.
Connecting the System Connecting the System Before you can use the system, you must first connect up the power cord and various accessories, such as amplifiers and controllers. If you plan to use a sequencer, controller, or external MIDI device, you must also make the necessary MIDI connections. Important • Be sure the power is off before making any connections. Amplifiers or speakers may suffer damage if connections are made while power is on.
Connecting the System Connecting the Controllers Here we describe the more common connection configurations for the foot controllers and foot switch supplied with the VP1. Numerous other configurations are possible — you can connect to different jacks, and you can purchase and connect additional controllers. Feel free to experiment with different configurations. ■ Foot Controllers Plug the two FC7 foot controllers into the appropriate jacks on the rear panel.
Connecting the System ■ Foot Switch Plug the FC4 foot switch into the SUSTAIN or PORTAMENTO jack on the rear panel.
Connecting the System Connecting Amplifiers or Mixer The VP1 produces audible output via amplifiers, mixers, or other such soundreproducing devices. For private listening, you can simply plug a set of stereo headphones into the unit’s headphone jack. ■ Amplifiers Connect one amplifier to the L/MONO OUTPUT jack, and another to the R OUTPUT jack. For monaural operation, connect to the L/MONO jack only.
Connecting the System ■ ELEMENT jacks You can connect each of the ELEMENT jacks to a different mixer channel. (For monaural operation, connect the four L/MONO outputs only.) By also connecting the two OUTPUT jacks to the mixer, you can get up to ten channels of output at one time.
Connecting the System MIDI Connection MIDI connection allows you to control the VP1 from an external sequencer, computer, or keyboard, or to control an external synthesizer or MIDI module from the VP1. The following figures show some typical MIDI configurations.
Connecting the System ■ To record to, or play back from, a sequencer or computer: YAMAHA MODEL VP1 AC INLET POWER ON/ OFF PORTAMENTO SUSTAIN R ELEMENT 4 L/MONO ELEMENT 3 R L/MONO R ELEMENT 2 L/MONO R ELEMENT 1 L/MONO R OUTPUT L/MONO FOOT CONTROLLER 2 1 FOOT VOLUME SCENE THRU MIDI OUT IN Rear panel MIDI THRU OUT IN Macintosh + CBX-205 set MIDI IN MIDI OUT MIDI IN MIDI OUT ■ Configuration of a “live” system CBX-D5 VL1 Interface with MIDI Patch bay function SY99 RM50 TG500 SPX10
The Floppy Disk The Floppy Disk The floppy disk included in the VP1 package contains a copy of the data stored in the VP1’s internal memory at time of shipping. You can use this floppy disk to restore the original environment at any time. (➝ REFERENCE: 34). FYI • The floppy disk supplied with the VP1 contains system settings together with data defining 64 voices. • • The VP1 supports MF2HD-type floppy disks only. A single disk can store one sound file only.
MIDI MIDI The VP1’s MIDI capability significantly expands the range of performance opportunities available to you. This page presents a brief overview of the VP1 MIDI. ■ What is MIDI? MIDI (“Musical Instrument Digital Interface”) is the internationally recognized standard interface for music-related digital communication among electronic instruments, computers, sequencers, and related devices. ■ MIDI connectors and cables All MIDI devices include MIDI connectors marked IN (input), OUT (output), and THRU.
Chapter 2 Trying It Out This chapter guides you through a trial run with the VP1, and explains how to play the built-in demo selections.
First Try First Try Now that you have connected up the VP1 as described in Chapter 1, you are ready to try it out. Checking the Sound Output First, let’s check that the VP1 correctly generates sound. Procedure 1. Press the POWER switch on the rear panel. ▼The power comes on. The LCD briefly displays a greeting, then switches to the screen illustrated below. 2. Switch on the power to the amplifiers. ▼The power-indicator LEDs on the amplifiers come on. 3. Adjust the amplifier volume. 4.
First Try Trying Some Voices The VP1’s internal memory comes loaded with 64 voices: four banks (A to D) of 16 voices each. The next procedure illustrates the various methods for switching to different voices. Try playing a few of the voices to see how they sound. When you select a voice, the voice’s category and name appear in large letters at the center of the display. Procedure 1. B Press bank button . ▼The LED above the button begins flashing. 2. 2 Press program button .
First Try Using the Controllers Now let’s try using the parameter controllers and scene controller to alter the sound of “The sound of the Waterbell voice (voice A02)”. Important • The procedure below assumes that factory-default values are in effect for the Tone Generator (➝ REFERENCE: 2-4) and Assignable Controller (➝ REFERENCE: 210) settings. If these values have been changed, the controllers may not operate as described. Procedure 1. A Press bank button . ▼The LED above the button begins flashing.
First Try 9. Play on the keyboard while slowly sliding the SCENE CONTROLLER all the way to the left. The sound of the voice changes continuously as you slide the scene controller. The scene controller allows you to make smooth changes between scenes. 10. Press ▼The 11. SCENE2 SCENE2 . LED comes on. Play on the keyboard with your right hand while rotating the MODULATION 2 wheel with your left hand.
First Try Using Quick Edit The VP1’s Quick Edit capability allows you to perform simple voice editing during performance. The procedure below introduces you to Quick Edit operation. Refer to the next chapter for a detailed explanation about quick editing. (➝ BASICS: 3-16) Procedure 1. A Press bank button . ▼The LED above the button begins flashing. 2. 2 Press program button . ▼The LCD changes to the display illustrated below, indicating that the selected voice is A02, “WaterBell”. 3.
First Try It is important to note that Quick Editing changes the voice’s characteristics — in effect, it creates a new voice. If you like the new sound, you can store it as a separate voice. (➝ BASICS: 3-28) If you do not like the editing results, you can cancel them by pressing the original voice’s program number (in the example above, number 2 ), or by switching to a different voice.
Playing the Demos Playing the Demos The next procedure shows you how to play the VP1’s built-in demo selections. Important • Demos that use four-element voices tend to play out at high volume. Keep volume settings low to avoid the risk of ear damage. FYI • Demo playback does not affect currently stored voice and system data. Procedure 1. While holding down the PLAY button, press the ▼The following screen appears: 2. Press F7 :[RUN]. ▼The demo starts playing.
Chapter 3 Learning the Basics This chapter describes the principles of VP1 sound production, and explains the basics of controllers, scenes, quick editing, and other features.
Sound Production Sound Production F/VA Sound Synthesis As you know, the VP1 uses VA (virtual acoustic) synthesis to produce sound. To be more precise, Yamaha has developed two different VA methods, each designed to model a particular range of instruments. The VP1 employs the F/VA (free-oscillating VA) method, which provides truer modeling of instruments that are played by striking or plucking of strings.
Sound Production Driver The “driver” is the component that applies vibrational force to the string. It is analogous, for example, to a pick that strikes a guitar string. To produce sound, the VP1 calculates the amount of force applied by the action of the “pick”, then applies this force to the “string”. The calculation takes into account a variety of factors, including the hardness of the pick material and the force of the striking action.
Voice Formation Voice Formation The following drawing illustrates the process used to generate a single voice. Voice Element 1 Driver Strings LFO ELEMENT output Direct Send-to-effects EG Element 2 Driver Strings Mixer EG Element 3 Equalizer Output LFO Effects Driver Strings LFO EG Element 4 Driver Strings LFO EG Elements A voice consists of up to four elements. Each element consists of a driver component, a string component, an LFO (low frequency oscillator), and an EG (envelope generator).
Voice Formation Mixer The mixer adjusts the balance of the Direct and Send-to-effects outputs from the four elements, controls equalization, and mixes in the effects. All mixer-related parameters are accessible for editing. ■ Effects The VP1 offers a choice of more than thirty effects, including reverb, chorus, flanger, and pitch change. You can make fine adjustments to all of the parameters governing these effects. ■ Equalizer This is a four-band parametric equalizer.
Memory Configuration Memory Configuration The VP1’s internal memory is configured as shown.
Memory Configuration Floppy Disks You can save all of the VP1’s internal data to floppy disk for safekeeping. Once you have saved the data, you can reload all or some of the voices at any time. ■ Saving to disk The VP1 does not allow you to save selected voices only. In order to save, you must use the following operation: • Save All Data This operation writes all voice and system data to disk — all 64 voices, together with the current system data. The VP1 writes this data into a one large file on the disk.
Controllers Controllers The VP1 provides numerous controllers — including two modulation wheels, a modulation ball, a pitch wheel, and two foot controllers. Principle of Operation As described above, you can use controllers to dynamically control up to thirteen of each element’s parameters during performance. Each element actually involves hundreds of parameters; the set of parameters available for control is different for each voice.
Controllers Controllable parameter Controller Param 1 (MW1) Param 2 (MW2) Param 3 (FC1) Param 4 (FC2) Param 5 (MBx) Param 6 (MBy) Param 7 (CS1) Param 8 (CS2) Param 9 (BC) Param 10(VEL) Param 11(AT) Param 12(PB) Param 13(TEG) MW1 :MODULATION 1 wheel MW2 :MODULATION 2 wheel FC1 :Foot controller 1 FC2 :Foot controller 2 MBx :Modulation ball (X direction) MBy :Modulation ball (Y direction) CS1 :Continuous slider 1 CS2 :Continuous slider 2 BC :Breath controller VEL :Velocity AT :Aftertouch PB :Pitch wheel TE
Controllers ■ Touch EG The Touch-EG controller governs crossfading of velocity and channel aftertouch (MIDI channel pressure). As an example, assume that touch-EG has been set to control vibrato. In this case, a hard strike on the keyboard causes vibrato to start immediately. If you continue to hold the key down lightly the vibrato gradually fades, but if you hold it down with force, the vibrato continues. In contrast, striking the key lightly produces no initial vibrato.
Scenes Scenes The VP1’s innovative “scene” capabilities enable you to obtain a high level of dynamic control over sound and sound changes during your performance. What is a Scene? A scene is a memorized set of controller positions. Once you have stored a scene to memory, you can recall it at any time by pressing the corresponding SCENE button. Or you can use the SCENE CONTROLLER to fade seamlessly between adjacent scenes.
Scenes Scene Controller Use the scene controller to fade from one scene into another. The controller’s central position (click-stop) corresponds to Scene 2. For example, assume that the VP1 has stored the following three scenes.
Scenes Scene 1 Scene 2 Scene 3 MODULATION 1 wheel MODULATION 1 wheel MODULATION 1 wheel MODULATION 2 wheel MODULATION 2 wheel MODULATION 2 wheel Foot controller 1 Foot controller 1 Foot controller 1 SCENE CONTROLLER You can use a foot controller to obtain the same control you get with the SCENE CONTROLLER knob. Simply connect the foot controller into the SCENE jack on the VP1’s rear panel.
Scenes Controller Hook Function When you press a SCENE button or move the SCENE CONTROLLER, you effectively change most or all of the controller settings. But the controllers themselves do not move. This means that a discrepancy arises between the internal controller settings and the actual controller positions. You use the Controller Hook function to determine the point at which physical controllers become effective when such a discrepancy exists.
Scenes Controller LEDs Each controller has a corresponding LED that indicates its status. Some controller LEDs are located directly above their controllers (PITCH, MODULATION 1, and MODULATION 2 wheels), while others are lined up vertically just to the left of the keyboard. Each LED can be in any of four states: solid RED, flashing RED, GREEN, or OFF. ■ Solid RED Solid RED means that the controller is assigned to a parameter but is not yet within the effective range.
Quick Edit Quick Edit The Quick Edit function allows you to perform simple real-time voice editing. General Description You use the Quick Edit panel to perform real-time editing of voice elements. Use the Quick Edit selectors ( and ) and the four sliders to select and adjust the desired parameters. During performance, you can essentially use these sliders as additional controllers. The Quick Edit panel gives you access to 16 preselected parameters, each with a relatively large impact on the final sound.
Quick Edit Using Quick Edit The VP1’s Quick Edit function is extremely easy to use. First press one of the selectors ( and ) as necessary to highlight the line containing the name of the parameter you need to edit. Next, adjust the parameter value by operating the slider located directly under the parameter name. (When you first move the slider, an mark appears in front of the voice number on the top line of the LCD, indicating that the voice is being edited.) 1. Use arrow buttons to select the line 2.
Quick Edit Quick-Edit Parameters The next two pages present brief descriptions of the 16 Quick Edit parameters. ■ EQ LOW Sets the gain for the low band. (➝ REFERENCE: 1-51) Raise the slider to increase the gain value. ■ EQ LO-MID Sets the gain for the low-mid band. (➝ REFERENCE: 1-51) ■ EQ HI-MID Sets the gain for the hi-mid band. (➝ REFERENCE: 1-51) ■ EQ HIGH Sets the gain for the high band. (➝ REFERENCE: 1-51) ■ AT FOLLOW Sets the speed at which the sound changes in response to changes in aftertouch.
Quick Editing ■ LFO DELAY Adjusts the voice’s (element’s) LFO delay — the gap between the time you strike the key and the time the LFO effect begins. Raise the slider to increase the delay. ■ LFO HOLD Adjusts the voice’s (element’s) LFO hold time — the length of time that the LFO effect lasts. Raise the slider to increase the hold time. ■ EG ATTACK Adjusts the attack rate of the voice’s (element’s) envelope generator. Raise the slider to slow down the sound change.
Quick Edit MIDI Quick Edit Control An external MIDI device can perform real-time editing of the Quick Edit panel’s highlighted parameters. The external device uses MIDI control-change signals to control the “internal” positions of the four Quick Edit sliders. (The sliders themselves do not move.) The four parameters available for editing are stored as voice data.
Voice Categories Voice Categories Voices are grouped into categories that indicate the general sound type. Referring to categories can help you keep track of what each voice sounds like. Category Listing Each category is expressed as a name of four characters or less. The following table lists and describes the available categories. Description 4-character display 10-character display display 4-character display 10-character ---- No Assign (No category) AcPf Aco.Piano Acoustic piano ElPf Ele.
Modes Modes The VP1 has three different operational modes. For detailed explanations of each mode, refer to the REFERENCE Section. PLAY Mode This is the mode that you usually operate in — the mode you use when playing the instrument or editing voices. While operating in PLAY mode, you can change voices and scenes, operate the controllers and Quick Edit sliders, and change various settings for each element or voice. To enter this mode, press PLAY .
Basic Operations Basic Operations Here we describe some of the basic operations that you will carry out frequently as you work with the VP1. Switching the Mode Select the mode by pressing the appropriate mode button — PLAY , SYSTEM , or DISK . With some minor exceptions, you are generally free to switch the mode at any time, regardless of the synthesizer’s current status. Selecting a Voice There are four methods you can use to change voices while in PLAY mode.
Basic Operations Selecting a Function The bottom line of the screen displays the names of the functions that are currently available for selection. You can select any of these functions by pressing the function button ( F1 ~ F8 ) located directly under the displayed function name. For example, assume that you have just entered PLAY mode, so that the screen appears as shown below. The line along the bottom of the screen shows eight functions available for selection.
Basic Operations Changing Numerical Settings Once you have moved the cursor to the item you need to set, you are ready to make the setting. To change a numerical setting, proceed as follows. ■ Using the dial Rotate clockwise to increase the value, or counterclockwise to lower it. Speed of rotation determines how quickly the value changes. ■ Using INC/YES and DEC/NO Press INC/YES briefly to increment the value by 1, or hold the button down to increment continuously.
Basic Operations Entering Characters Some functions allow you to input a name or include a comment. The Store function, for example, allows you to enter a new voice name, while disk functions allow you to name or rename a file. As an example, consider the following screen. This type of screen appears when you are about to store a voice to memory. You use this screen to set or change the voice name, as explained below.
Voice Editing Voice Editing In this section we present some basic information you need before you can begin to edit voices. We recommend that you quickly become familiar with the “Store” and “Compare” operations, as these are essential to successful editing. General Editing Procedure To edit a voice, you begin with one of the voices supplied on disk, then customize the accessible settings to change its sound.
Voice Editing Storing To retain the results of editing, you must store the edited voice to memory — assigning it a voice number, name, category, and comment. If you forget to do this, the results of your editing will disappear when you switch voices. The storing procedure is described below. Important • When you store a voice to a voice number, you erase the voice that was originally stored at that number.
Voice Editing 4. Enter the voice name. Enter a voice name of up to ten characters. The entry procedure was described under the section entitled “Entering Characters,” above. (➝ BASICS: 3-26). When you have finished, press EXIT . The VP1 registers the new name and returns you to the previous screen. 5. Press F3 :[Ctgry] to set a new category. (If you do not need to change the category, jump to Step 7.) ▼The category selection screen appears. 6. Select a category.
Voice Editing Comparing While you are editing a voice, you can use the Compare function to compare the voice’s new sound against its original sound. When you start the compare operation, the keyboard sound temporarily reverts to the sound of the original (unedited) voice. The displayed parameter values and the red LEDs along the right of the Quick Edit sliders also return to their unedited status.
Voice Editing ELEMENT SELECT and ELEMENT ON/OFF 1 4 During editing, program buttons ~ operate the ELEMENT SELECT 9 function, while program buttons ~ 12 operate the ELEMENT ON/OFF function. ELEMENT SELECT and ELEMENT ON/OFF are special functions designed to facilitate editing. ■ ELEMENT SELECT 1 (E1) 2 (E2) 3 (E3) 4 (E4) While you are editing, you can use these buttons to switch the element that you are working on. Assume that the cursor is currently marking a parameter for element 1.
REFERENCE PART
Chapter 1 PLAY Mode This chapter describes all PLAY-mode functions. The first part of the chapter describes the functions you use to select and play voices. The second part describes the voice editing functions.
Outline Outline You use PLAY mode to select, play, and edit voices. The VP1 automatically enters PLAY mode when power first comes on. If you are operating in a different mode, you can switch back at any time by pressing the PLAY button. The LED above the PLAY button remains ON while the VP1 is in PLAY mode. When you enter or return to PLAY mode, the LCD displays the main PLAY-mode screen illustrated below.
Performance and Status Functions Performance and Status Functions The first part of this chapter describes the “PLAY” function and the four callable functions denoted by shaded boxes below. You use these functions to select and play voices, to view status information, and to select the keyboard transmission channel. These functions do not affect existing voice settings. For details about the functions you can use to change the voice settings, refer to the second part of this chapter.
Performance and Status Functions PLAY PLAY Selects and plays voice. Program Number A01 ~ D16 Description • This function sets the VP1 for normal performance, so that you can select and play different voices and operate the various controllers and sliders. You are also free to proceed directly to any of the other eight PLAY functions described in this chapter, which you can use to check current settings or to edit voices.
Performance and Status Functions INFORMATION DISPLAY PLAY ➝ F1 : Info Displays detailed information about each of the voice’s elements. no settings Description • This function displays the following information about each element of the currently selected voice. Name: Shows the element’s name. If the element is unused, a string of hyphens is displayed instead. Poly: Indicates the element’s maximum polyphony — the maximum number of notes that can be played simultaneously.
Performance and Status Functions CONTROLLER VALUE VIEW PLAY ➝ F2 : View Displays the current value of each controller. no settings Description • The screen displays the current position (MIDI output value) for each controller. The position is indicated as an integer value. Controller abbreviations are as follows.
Performance and Status Functions KEYBOARD TRANSMIT CHANNEL PLAY ➝ F3 : TCh + 1 ~ 16 Changes the keyboard transmit channel. Kbd Transmit Ch 1 ~ 16 Description • Use this function to change the channel over which the VP1 transmits performance data (note-on and controller data). The channel setting is essentially a system parameter: you can make the same setting using the SYSTEM mode’s MIDI SETTINGS screen.
Performance and Status Functions VOICE DIRECTORY PLAY ➝ F8 : Dir Displays a list of the voices in the selected bank. Program Number A01 ~ D16 Description • This function displays a list of the 16 voices in the currently selected bank. You are free to change the bank display or switch to a different bank and voice while the display is on the screen. D • To change the bank display, press the appropriate bank button ( A ~ ). A different list of voices will appear on the screen.
Editing Functions Editing Functions The remainder of this chapter describes the various PLAY-mode editing functions — the functions indicated by the shaded boxes below. You can use these functions to reassign controller parameters, change the settings and output levels for each element, store editing results to memory, and compare edited and unedited versions of the same element or voice.
Editing Functions CONTROLLER ASSIGN TABLE PLAY ➝ F4 : CTbl Assigns controllers to parameters. Parameters 1 to 13 for Elements 1 to 4 MW1 ~ TEG, off Description • Use this function to assign controllers to parameters. Each element has up to 13 preset controller-accessible parameters. This function allows you to link each of these parameters (with the exception of the velocity parameter) to the controller of your choice. • The full list of parameters is too long to fit on the LCD.
Editing Functions • If you do not want to assign a controller to a particular parameter, set the entry to “off”. The parameter will then take the value recorded for it in the element’s initial scene. (➝ REFERENCE: 1-14) F1 :[Rng] function to set the control range for the entry • You can use the currently marked by the cursor. (Refer to the next page for a description of control range.) This function is not available for entries marked “---”. • To return to the main PLAY screen, press EXIT or PLAY .
Editing Functions CONTROLLER ASSIGN TABLE: Control Range PLAY ➝ F4 : CTbl ➝ F1 : [Rng] Determines the degree by which a parameter value changes in response to controller movement. Max Center Min 0 ~ 127 0 ~ 127 0 ~ 127 Description • This function sets the amount by which the parameter value changes in response to controller movement. The control range is determined by the following three values. Max: The value that the parameter takes when the controller is at its maximum position.
Editing Functions • You can switch to a different element or parameter without leaving the Control 1 4 Range display. To change the element, press ~ . To change the parameter, move the cursor to the parameter name, then rotate the dial or operate the INC/YES or DEC/NO button until the desired name appears on the screen. • After setting the Max and Min values, you can press F7 :Nrml to automatically set the Center value to [(Max + Min)/2].
Editing Functions SCENE PLAY ➝ F5 : Scene Records a scene into an element, or selects the voice’s initial scene. Initial Scene EL1 ~ EL4 s1 ~ s3 no change, s1<->s2, s2<->s3, s3<->s1, current>s1, current>s2, current>s3 Description • Use this function to select the initial scene, or to register a scene.
Editing Functions Procedure ■ Swapping Scenes 1. Select the scene swap: s1↔ s2, s2↔ s3, or s3↔ s1. 2. Press ENTER . ▼ The screen displays the “Are you sure?” query. 3. To execute the swap, press INC/YES . To cancel and return to Step 1, press DEC/NO or EXIT . ■ Recording Current Controller Positions 1. Set controllers into the positions you want to store for the scene. 2. Select the scene you want to store to: current>s1, current>s2, or current>s3. 3. Press ENTER .
Editing Functions VOICE SETUP PLAY ➝ F6 : VSet Sets a wide range of parameters for each voice element. For details about settings, refer to descriptions starting on the next page. Description • The VOICE SETUP function implements detailed settings for each element. Settable parameters are described sequentially (in the order in which they appear on the display) starting from the next page. (➝ REFERENCE: 1-17 to 1-40) • The full list of parameters is too long to fit on the LCD.
Editing Functions VOICE SETUP: Element Switch PLAY ➝ F6 : VSet ➝ Move cursor to Elem Sw. Switches elements on or off. Elem Sw off, on Description • Switches each element on or off. The VP1 does not generate sound for elements that are set off. • The window at the right of the screen lists the names of the elements that are “on”. Elements that are “off” are listed as “------”. Important • If an element is “off”, you cannot make any other VOICE SETUP settings for it.
Editing Functions VOICE SETUP: Max Notes PLAY ➝ F6 : VSet ➝ Move cursor to MaxNotes. Sets maximum polyphony for each element. MaxNotes 0 ~ 16 (Total for voice must not exceed 16) Description • Sets the maximum polyphony (maximum number of notes that can be played simultaneously) for each element. • Unlike other changes you make in the VOICE SETUP screen, changes to the MaxNotes settings do not take effect unless you press the ENTER button to record them.