SPECIAL MESSAGE SECTION PRODUCT SAFETY MARKINGS: Yamaha electronic products may have either labels similar to the graphics shown below or molded / stamped facsimiles of these graphics on the enclosure. The explanation of these graphics appears on this page. Please observe all cautions indicated on this page and those indicated in the safety instruction section. CAUTION RISK OF ELECTRIC SHOCK. DO NOT OPEN CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK).
IMPORTANT SAFETY INSTRUCTIONS INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK, AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST. WARNING- When using any electrical or electronic product, basic precautions should always be followed. These precautions include, but are not limited to, the following: 1.
CONTENTS BEFORE YOU BEGIN ....................................................7 FRONT PANEL .......................................................10 REAR PANEL .........................................................15 SYSTEM LOGIC ......................................................17 GETTING STARTED ...................................................43 SETUP & PLAY ......................................................44 LOADING & PLAYING THE DEMO ...........................52 PROGRAMMING ...........
STORE MODE.............................................................129 STORE MULTI ......................................................129 STORE VOICE ......................................................130 BEFORE YOU BEGIN DISK MODE ................................................................131 DISK STATUS .......................................................133 SAVE TO DISK .....................................................134 LOAD FROM DISK ............................................
THANK YOU FOR PURCHASING THE YAMAHA W5/W7 MUSIC SYNTHESIZER The Yamaha W5 (76-key) / W7 (61-key) Music Synthesizer is a full-featured, professional level music production and performance keyboard complete with 32-note synthesizer and sequencer, extensive voice and song editing capabilities, digital effects, GM compatibility and much more.
PRECAUTIONS IMPORTANT! PLEASE READ BEFORE PROCEEDING. The W5/W7 is a powerful electronic musical instrument featuring sensitive high technology. To ensure many years of trouble-free use, please take the important precautions below seriously. LOCATION ● In order to avoid causing serious damage to the W5/W7, do not expose the instrument to direct sunlight, high temperatures, excessive humidity, excessive dust or strong vibration.
● Make regular backup copies of important data to a separate floppy disk, and keep your backup disks in a separate, safe place. ● To ensure the safety of your data (and of the disk drive itself) always use floppy disks from a well-known, reliable manufacturer. No-name brand disks may cause trouble. IMPORTANTNOTE: Yamaharecommendsthatyouregularlysave yourdataontofloppydisksandstorethedisksinasafeplace!Yamaha cannotbeheldresponsiblefortheaccidentallossofimportantmusic data.
BEFORE YOU BEGIN ● BEFORE YOU BEGIN Congratulations! You are now the proud owner of the Yamaha W5/W7 Music Synthesizer.
● GENERAL MIDI Global standard configuration of 128 instrument voices and specified MIDI channel assignments and other parameters. General MIDI lets you load and play music data created by another sequencer and saved to disk in the Standard MIDI File format.
● 75 DIGITAL EFFECTS *AuralExciter ● ¤ BEFORE YOU BEGIN Two independent, studio quality DSP effects systems Insertion Effects and System Effects each with three different types of effects generators. An Insertion Effect can be assigned to each voice in Voice Edit Mode, and switched on and off via the mixer. As many as three Insertion Effects can be used in a multi. The three System Effects can be applied to the overall sound mix.
FRONT PANEL DIAGRAM & FEATURES BEFORE YOU BEGIN 7 4 5 VOLUME CS 14 6 MODE SONG VOICE EDIT UTILITY JOB DISK F1 SHIFT 8 STORE F2 F 9 ELEMENT SELECT VOICE EDIT ON/OF 1 2 3 4 1 2 1 2 3 4 5 6 TRACK SEQUENCER RECORD STOP/TOP SELECT SOLO RUN 10 11 PITCH 3 MODULATION 2 NOTE: Theabovediagramisthe61-keyW7MusicSynthesizer.The76-keyW5haspreciselythesameon-boardcontrols andinternaloperatingsystemonlythenumberofkeysonthekeyboardisdifferent.
16 15 18 17 BEFORE YOU BEGIN 13 19 CANCEL F3 F4 F5 F6 F7 FF F8 EXIT 7 8 9 4 5 6 1 2 3 REST TIE UTILITY 0 – ENTER 20 VOICE EDIT 3 4 COMMON ELEMENT AMP FILTER PITCH EFFECT LFO CONTROL DEC 7 8 9 10 11 12 13 DATA/CURSOR 14 15 16 INC 21 12 1 11
KEYBOARD 76-key (W5) or 61-key (W-7) keyboard with key-on velocity sensitivity and channel aftertouch sensitivity gives you full control over expression and nuance as you play. PITCH AND MODULATION WHEELS BEFORE YOU BEGIN The pitch wheel lets you bend the pitch up or down as you play. It is spring-loaded to return to center position when you let go of it. The modulation wheel lets you apply or set a designated amount of vibrato or tremolo.
VOICE EDIT BUTTON For switching directly into Voice Edit Mode, regardless of whatever mode you re in at the time, to access the voice editing functions and parameters. During the editing operation, pressing VOICE EDIT lets you compare the sound of the voice you re editing to the sound of the original voice you started from. In Voice Edit Mode the VOICE EDIT button lights in orange (as do various TRACK buttons, which in Voice Edit Mode double as voice editing function and element selectors).
DATA ENTRY KEYPAD For precise, specific entry of data, by punching in a number, then pressing ENTER. The [—] button lets you enter a negative value. In Song Record Mode you can enter music notation values according to the corresponding musical symbols and indications printed above the buttons. ENTER is used to execute many different operations.
REAR PANEL DIAGRAM & FEATURES BEFORE YOU BEGIN CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN MODEL ATTENTION:RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR. WARNIING TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK. DO NOT EXPOSE THIS PRODUCT TO RAIN OR MOISTURE. SER.NO. PATENTS US4584921 US4967635 US4738179 US4731835 US4763553 US4731835 THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES.
FOOT CONTROLLER JACK An optional Yamaha FC7 or FC9 foot controller connected here can be used for amplitude modulation, pitch modulation, frequency modulation, envelope generator bias, and filter cutoff frequency control. FOOT VOLUME JACK BEFORE YOU BEGIN An optional FC7 or FC9 foot controller connected here can be used to regulate overall volume. OUTPUT JACKS Audio outputs for monitoring the W5/W7 by external amplification in either stereo or mono.
SYSTEM LOGIC MUSICIAN S WORKSTATION BEFORE YOU BEGIN The W5/W7 Music Synthesizer is a true music workstation designed with the composer as well as performer in mind. In one streamlined, easy-to-use package is bundled all the tools a musician needs to concentrate on making music naturally whether composing, recording, performing or practicing rather than being distracted by lots of machines and cables.
SYSTEM OVERVIEW 128 normal + 2 drum Song voice memory (Volatile RAM) BEFORE YOU BEGIN 16-song sequencer memory (Volatile RAM) “External” normal and drum voice memory (Optional) 128 normal + 2 drum Internal voice memory (RAM) Song Sequencer Record Edit Disk Drive 128 normal + 2 drum Preset voice memory (ROM) 128 normal + 8 drum GM voice memory (ROM) Job Voice Edit Buffer 16-song multi memory (RAM) Tone Generator Controller Keyboard System Effect Insertion Effect L R Data entry 16 Tracks On/O
OPERATING MODES The basic operating modes of the W5/W7 are as follows: ● SONG MODE For performing Song Play, Song Record, Song Edit and Song Job mode operations. (For more information, see Song Mode, page 72.
SONGJOB - Lets you make changes to the sequence that apply to all the data in one or more entire measures. Song Job operations include song copy, append and clear, track copy, clear and mix, measure copy, erase, create, delete and insert, data thin out, extract and chord sort, plus quantize, move clock, modify gate time, modify velocity, transpose, shift note, and crescendo. (For more information, see Song Job Mode, page 95.
● STORE MODE Lets you store multis in an internal song multi memory (01 ~ 16) as well as store original and preset voices in the Internal voice bank. Store Mode is handy for organizing your voices and multis before saving them to disk. (For details, see Store Mode, page 129.) BEFORE YOU BEGIN ● DISK MODE Lets you save your original voices, song multis and sequence data in various combinations into disk files on a floppy disk (3.
SYSTEM ARCHITECTURE The W5/W7 s overall system is comprised of three distinct sections: the Controller section, the Sequencer section and the Tone Generator section. The MIDI signal, originated externally or from the keyboard and controllers, flows through the sequencer before reaching the tone generator.
SONG MULTIS The Song Multi function lets you assign an Instrument voice to each of the 16 TRACK buttons on the panel, plus designate all sound mixer and other settings for each track as well as for the overall mix including volume, panning and digital effects settings, as well as tuning, note shift and pitch bend parameters. BEFORE YOU BEGIN A song multi is the complete configuration of all MIDI, voice, mixer and other assignments and settings which determine the operating status of the W5/W7.
L R MIXER CHANNEL 10 Pitch Bend Range System Effect Send 1 Level Note Shift System Effect Send 2 Level Tune System Effect Send 3 Level System Effect Send 1 Level Insertion Effect On/Off System Effect Send 2 Level Pan Position System Effect Send 3 Level Volume Level Insertion Effect On/Off INSTRUMENT Assign BEFORE YOU BEGIN MIXER CHANNEL 1~9/11~16 Pan Position Volume Level INSTRUMENT Assign Voice Edit Voice Edit STEREO VOICE Voice Name Volume Level Insertion Effect Type/Parameter STER
INSTRUMENT VOICES AND POLYPHONY BEFORE YOU BEGIN Instrument voices are those Preset, GM, Internal, Song and (optional) External voices assigned to tracks in the tone generator mixer. The number of notes you can play simultaneously with an Instrument voice either from the keyboard or from the sequencer is a maximum of 32, but is determined practically by the number of elements used in a voice, as well as the number of voices used in a sequence.
DRUM VOICES ● (GD) GM DRUM VOICE 8 ROM drum sets, each with dozens of sounds arrayed on the keyboard, preset according to the General MIDI standard, which cannot be overwritten. ● (PD) PRESET DRUM VOICE BEFORE YOU BEGIN 2 ROM drum sets, each with dozens of sounds arrayed on the keyboard, preset at the factory, which cannot be overwritten. ● (ID) INTERNAL DRUM VOICE 2 RAM user memory locations for storing your own original drum voices, which will be retained in memory even when the power is turned off.
VOICE CATEGORIES The individual voices are organized into 21 classes of instrument groups, called Voice Categories, for easier access, as follows: — No Assign Pf Piano Synth Lead Cp Chromatic Percussion Pd Synth Pad Or Organ Fx Synth Sound Effects Gt Guitar Et Ethnic Ba Bass Pc Percussive St Strings/Orchestral Se Sound Effect En Ensemble Dr Drums Br Brass Sc Synth Comping Rd Reed Vo Voice Pi Pipe Co Combination BEFORE YOU BEGIN Ld NOTE: Whenthevoicebankissetto off,
INSERTION EFFECTS & SYSTEM EFFECTS The W5/W7 has 75 digital effects inside two independent, studio quality DSP stereo effects processors with editable parameters called Insertion Effects and System Effects , which provides for enormous sound processing flexibility and control. Effects include reverb, delay, chorus, auto panning, 3-band EQ, Aural Exciter¤ , pitch change, distortion and many more.
INSERTIONEFFECTS - An Insertion Effect can be assigned to an Instrument voice. A maximum of three voices may use an Insertion Effect at any one time, one Insertion Effect per voice for a song. A specific Insertion Effect, along with user-assigned parameter settings, can be specified for a voice within Voice Edit Mode. BEFORE YOU BEGIN The Insertion Effect for each voice may be switched on and off from within a mixer track.
AWM2 TONE GENERATION The W5/W7 creates sounds through Yamaha s exclusive AWM2 (2nd generation Advanced Wave Memory) tone generation process, which starts with high-quality digital samples of actual instruments and sounds. BEFORE YOU BEGIN The W5/W7 s extensive on-board synthesizer and voice editing features give you unlimited sound sculpting potential, and its intuitive user interface lets you access literally any sound parameter in rarely more than two pushes of a button.
The AWM wave, which forms the fundamental characteristic of a voice, can be controlled in various ways to modify the pitch of the sound. The pitch envelope generator (PEG) can be used to give each note a fixed pattern of pitch change over time. The pitch change can also be affected by key velocity. Vibrato (pitch modulation) can be created using the low frequency oscillator (LFO). Amount of vibrato can be regulated by a controller.
BEFORE YOU BEGIN 32 ● LOW FREQUENCY OSCILLATOR (LFO) - The LFO produces various patterns of cyclical change. Applying the LFO to the pitch component produces vibrato; applying it to the filter component produces wah-wah; applying it to the amplifier component produces tremolo. ● CONTROLLERS - Controllers such as the pitch and modulation wheels, aftertouch, and optional foot controllers can be used to control the sound in a variety of ways.
VOICE EDITING In Voice Edit Mode you can edit any and all parameters which make up a voice, including Insertion Effect assignment and parameter settings, as well as controller settings. You can go directly to Voice Edit Mode from any mode and start editing the currently selected voice at any time, even while the sequencer is running.
SONG SEQUENCING The W5/W7 comes equipped with a powerful 16-track, 16-song music sequencer with large capacity memory (approximately 100,000 notes) that permits realtime (including overdub and punch-in) and step recording, plus extensive song editing. BEFORE YOU BEGIN The W5/W7 s sequencer doesn t record actual sounds, it records note, controller, program change and other MIDI data.
You can also make changes to the sequence that apply to all the data in one or more entire measures with song jobs . Song Job operations include song copy, append and clear, track copy, clear and mix, measure copy, erase, create, delete and insert, data thin out, extract and chord sort, plus quantize, move clock, modify gate time, modify velocity, transpose, shift note, and crescendo. BEFORE YOU BEGIN (For more information about song sequencing, see Song Record Mode, page 85.
BEFORE YOU BEGIN The 16-channel sound mixer is made up of various sections, or blocks , devoted to specific functions available in all tracks, including the following: VOICE SELECT The Voice Select block is the first stop in each of the 16 mixer channels, represented graphically by the two-letter Voice Category code of the voice currently assigned to the track. The cursor must be positioned at Voice Select before you can choose a voice to assign to the track.
BEFORE YOU BEGIN TUNE The Voice Tune block is the eighth stop in each of the 16 mixer channels, represented graphically by a pot. It lets you adjust the fine-tuning of the voice in steps of 1.17 cents. The cursor must be positioned at Voice Tune before you can set the track tuning. Pressing [F8] ( Mst ) lets you set the Master Tune, which affects overall fine-tuning for all tracks equally. NOTE SHIFT The Note Shift block is the ninth stop in each of the 16 mixer channels, represented graphically by a pot.
MEMORY ALLOCATION The W5/W7 has large internal ROM and RAM memory capacity, but some RAM data is retained at power off and some is not. Data which is retained at power off includes Internal normal and drum voice banks, and multi settings in the 16 song multi memories. Data which is not retained at power off include song sequences and accompanying Song voice bank memories.
● STORE MULTI Store Multi Mode lets you store the currently selected multi into a song memory location (01 ~ 16). Multi data which can be stored in a Song memory location includes all multi settings (i.e., MIDI, mixer and other parameter settings for the 16 Instrument voice tracks) and other setup data. Also, all song sequence data and Song voice data will only be retained as long as the power is on.
● DISK Disk Mode lets you save your original voices, song multis and sequence data in various combinations into disk files on a floppy disk (3.5 2DD type), as well as load the files back into Internal/Song voice and song memory. It also lets you perform various disk file management functions like renaming and deleting files and formatting a disk for the W5/W7 operating system.
DATA ENTRY The W5/W7 provides many convenient ways to access and manipulate data. The various multi-purpose buttons, sliders and controllers allow you to go directly to any function, in usually the touch of a single button, and rarely more than two or three. The large LCD screen and other visual indicators give you ample feedback to always let you know exactly where you are and what status the W5/W7 is in. BEFORE YOU BEGIN Selecting parameters and entering data entry is equally straightforward.
FUNCTION KEYS 1 ~ 8 - The functions of these keys [F1 ~ F8] depend on the selected mode. They are used to engage a function indicated on the display immediately above the key. BEFORE YOU BEGIN SHIFTKEY - The SHIFT key is used in conjunction with the function keys to access secondary functions and parameters, as well as to jump directly to main menus and other functions. A small capital S inside a black box in the lower left corner of the screen will indicate that SHIFT functions are accessible.
GETTING STARTED You re probably in a hurry to get started enjoying the W5/W7 s beautiful sounds and other spectacular musical wonders, so we ve structured this section as a basic tutorial to get you up and going with a minimum of detail, so you can spend your first few hours pushing buttons, twiddling knobs, riding faders and just generally having a good time familiarizing yourself with the W5/W7.
SETUP & PLAY After unpacking the W5/W7 and placing it on a keyboard stand or sturdy table or desk, you ll want to MAKE ALL CONNECTIONS BEFORE PLUGGING IN AND TURNING ON THE POWER OF ALL DEVICES. This is extremely important in order to avoid the possibility of causing a power spike that could potentially damage the W5/W7 or your monitor system, or worse, the possibility of electrical shock.
POWER-ON PROCEDURE There is actually a correct process for switching the various components in an electronic music system on and off. The rules are simple but important. Before turning anything on: ● Be sure that all components are actually plugged in, and check to make sure that all volume controls are turned down to their zero positions. ● Always turn the W5/W7 on first (followed by any additional MIDI devices which may be connected). ● Raise the sound system volume to a reasonable level.
In Song Multi Play Mode, the W5/W7 is set to play a stereo mix of the Instrument voice assigned to the currently selected track in the multi, complete with System Effects and other various parameters applied to the sound through the tone generator mixer. DEC INC GETTING STARTED You can use the CURSOR keys to move around to the various mixer sections, or feature blocks such as panning and effects sections in order to adjust those parameters.
SONG PLAY & VOICE PLAY The Instrument voices you hear in Song Multi Play Mode also have digital effects, such as reverb and chorus, and other performance related parameters assigned to them which define the currently selected multi. As you work, sometimes it will be necessary for you to single out a specific voice and hear it without any System Effects or other multi parameter settings applied to it. To do this, you must switch into Voice Mode.
From within Voice Play or Song Multi Play, you can call up voices via the Voice Directory. Press [F8], the function key located directly beneath the abbreviation Dir at the lower right of the screen. A subpage that displays the voices in groups of eight will overlay onto the Voice Play screen. GETTING STARTED From within the Voice Directory you can select voices with the JOG, the CURSOR keys, INC/DEC and the KEYPAD. As you scroll through the voice list the display will advance accordingly.
NORMAL VOICES (G) GM PRESET VOICE - 128 ROM sounds preset according to the General MIDI standard, which cannot be overwritten. (P) PRESET VOICE - 128 ROM sounds preset at the factory, which cannot be overwritten. (I) INTERNAL VOICE - 128 RAM user memory locations which have voices stored in them when shipped from the factory, but can be overwritten when storing your own original normal voices, and will be retained in memory even when the power is turned off.
REALTIME CONTROL The W5/W7 has a number of controllers and control functions that can be used for realtime performance control. Some, such as the pitch bend wheel, have a single function, while others can be set to control a wide range of parameters as you play, including amplitude and pitch modulation, filter modulation, effect parameters like stereo panning, and others.
● KEYBOARD VELOCITY SENSITIVITY The W5/W7 s keyboard responds to attack pressure (or speed) as you play, thus permitting control over nuance and expression as you play. (For more information, see Utility Mode, Velocity function, page 145.) ● KEYBOARD AFTERTOUCH GETTING STARTED Keyboard aftertouch response is most frequently used for vibrato control, i.e., the harder you press the keys after the initial attack, the more vibrato is applied.
LOADING & PLAYING THE DEMO Before you dive deeper into the many features of the W5/W7, you might enjoy listening to one or more of the demonstration songs by loading song data into the sequencer from the Factory Set & Demonstration disk provided with the instrument. This will give you an idea of the powerful potential of the W5/W7 s programming capabilities. It will also give you a brief overview of some of the disk options and song playback features.
5. LOAD THE DEMONSTRATION SONGS Press ENTER and the W5/W7 will give you a chance to change your mind, asking Are You Sure? . Press DEC to abort the operation, or press INC and the demonstration songs will begin loading. As they do, the screen will display the Executing message. When the loading operating is finished, the Completed! message will appear briefly before returning to the previous display. 6.
EXPLORING SONG PLAYBACK OPTIONS As the song plays, you might want to explore some of the various playback options like adjusting instrument volumes or stereo panning, soloing instruments, changing the tempo and others. ● SELECTING TRACKS AND ADJUSTING PARAMETERS NOTE: Any changes you make will be reset when you restart the song from the top, since all voice selection and other performance event data is programmed in the sequence.
● SOLOING AND MUTING INSTRUMENTS To isolate one or more Instrument voices as the song plays, press the SOLO button while the sequencer is running. The SOLO button will become red, indicating that the W5/W7 is in Solo Mode. Tracks with sequencer data in them will be either red (solo status), or green (mute status). SOLO - After pressing the SOLO button the currently selected TRACK button will become red, indicating that it is in solo status. Also, it will be the only sound you hear.
PROGRAMMING The various types of programming operations you can perform with the W5/W7 include setting up or defining a multi, voice editing, song recording and editing, and sound mixing. Each generate different types of data.
1. SELECT A SONG MEMORY In Song Multi Play Mode, press [F2] ( Seq ) to access the Song Sequence Play function, then select a song memory location (01 ~ 16). Then press [F1] ( Mlt ) to jump to the Song Multi function, which displays the mixer screen. The currently selected song is the currently selected multi. 2.
EDITING VOICES The process of voice editing may be as simple as shortening the envelope decay for a single-element voice, or as complex as constructing a four-element voice with crossfades between elements and other interesting sonic tricks. Voice editing can be done from within the multi (i.e., in Song Play Mode) or in Voice Play Mode. You can even edit a voice while the sequencer is running, which allows you to make sonic adjustments to a voice in context with other Instruments in the mix.
Following is the basic normal voice edit screen, along with a brief overview of its various functions and parameters. COMMON - Lets you access those parameters which affect the voice as a whole, including Voice Category, Voice Volume, Voice Name, and Initialize. (For details, see page 110.) GETTING STARTED ELEMENT - Lets you access those parameters which affect each element as a whole, including Element Assign, Element Pan, Keyboard Velocity Limit, and Note Limit. (For details, see page 112.
Following is the basic drum voice edit screen, along with a brief overview of its various functions and parameters. COMMON - Lets you access those parameters which affect the voice as a whole, including Voice Category, Voice Volume, Voice Name, and Initialize. (For details, see page 125.
CREATING SONG SEQUENCES The process of creating a song sequence may be as simple as recording a solo piano performance from start to finish, with no subsequent alterations, or as complex as a quantized dance floor techno marvel with a heavy groove and many instrument parts that starts as a four-measure riff and is copied, appended, transposed, note shifted and crescendoed into an eight-minute masterpiece! GETTING STARTED With the W5/W7, a sequence is a piece of music inside a song memory with up to 16 dif
1. SELECT A SONG MEMORY AND DEFINE THE MULTI From within Song Play Mode, press [F2] ( Seq ) and select a song memory location (01 ~ 16), then press [F1] ( Mlt ) to jump to the Song Multi function and assign Instrument voices to Tracks, so that when you record, all you have to do is press a TRACK button in preparation for recording each Instrument part. (For more information about selecting songs, see page 80. For more information about song multis, see page 74.) 2.
FINE-TUNING THE STEREO MIX The process of sound mixing may be as simple as slightly increasing a volume level on a single track, or as complex as completely overhauling the sound of a song with different voices and effects and drastic parameter setting changes. Mixing happens within the multi, in Song Multi Play mode. To access the Song Multi Play function, from within Song Mode, press [F1] ( Mlt ). The Song Multi Play function screen, which displays a partial view of a 16 channel sound mixer, will appear.
SAVING & LOADING MUSIC DATA You can save your songs, multis and voices to floppy disk in a variety of ways for easier file management and access. All saving and loading (and other disk management) operations are performed from within Disk Mode. The basic steps are as follows: 1. INSERT DISK AND ENTER DISK MODE First insert a floppy disk into the disk drive, then press DISK in the Mode section on the panel. GETTING STARTED 2.
ORGANIZING & MANAGING DATA If you re a prolific composer and/or voice programmer, the number of floppy disks lying around can mount up quickly. It s amazing how easy it is to lose track of what voices, multis and song sequences you ve stored where. To wit, a well-organized data library is essential. For general purposes, it s a good idea to store different types of files on different disks, i.e.
RELOADING THE FACTORY SET VOICE DATA If you ve initialized the Internal voice bank, or have replaced the original Internal voices shipped with the instrument, you can reload them at any time using the Factory Set & Demonstration disk that comes with the W5/W7. Following is the procedure for reloading the preprogrammed data. 1. INSERT THE FACTORY SET & DEMONSTRATION DISK Insert the disk into the disk drive.
INTEGRATING INTO A MIDI SYSTEM The W5/W7 includes all the basic MIDI features which make it suitable for any role in an expanded electronic music system as the main keyboard controller at the heart of the system, or as a powerful support component in the system, or as a subordinate tone generator. CONTROLLING OTHER MIDI DEVICES NOTE: Before connecting other MIDI devices, first make sure power switches for all devices are turned off and all power cables are unplugged.
MIDI SYSTEM COMPONENT The diagram below shows a much more complicated system, configured with a personal computer operating as the main sequencer and system brain , the W5/W7 acting as the master performance input device, and three additional samplers or tone generators also connected.
SLAVING TO OTHER MIDI DEVICES The diagram below shows a relatively simple system, where the W5/W7 is the master keyboard controller, and an external drum machine is acting as the master clock driving the W5/W7 s sequencer; the W5/W7 s sequencer and keyboard are in turn controlling an additional tone generator. Stereo Amp GETTING STARTED Sound mixer Drum machine Out In In Out Tone Gen.
SONG MODE The W5/W7 s Song Mode is actually made up of four separate operating modes: Song Play, Song Record, Song Edit and Song Job. Jumping back and forth between each requires only the push of a MODE button on the panel, so it is easy to access any feature you need quickly as you work with rarely more than two or three clicks of a function key. ● SONG PLAY MODE SONG MODE Song Play Mode is accessed by pressing the SONG button in the Mode section on the panel.
SONG PLAY In Song Play Mode you can access the functions which let you define a song multi, select and playback a song sequence, or designate various keyboard, MIDI and controller settings. At power on, the W5/W7 always starts up in Song Play Mode, Song Multi function status, ready to play the Instrument voice assigned to Track 1 of Song Multi #01, as indicated by the Song Multi function screen, which displays the 16 channel stereo mixer.
SIMULTANEOUS NOTE CAPACITY - The W5/W7 can play up to 32 notes at once (either from the keyboard or the sequencer). During playback, any new notes which would exceed this number will be ignored. NOTE: The sequencer will not run when the W5/W7 is in Song Edit, Song Job, Utility, or Disk Modes, nor will it run when the Song Setup function is selected.
2. ASSIGN INSTRUMENTS TO TRACKS AND DETERMINE MULTI PARAMETER SETTINGS Press a TRACK button (1 ~ 16) on the panel (it will light red, indicating that it is the currently selected track in the multi) and assign an Instrument to it by selecting a voice from the Preset, GM, or Internal voice bank. Then determine the settings for each parameter (voice volume, pan, effects send levels, tuning, etc., plus keyboard, controller and MIDI assignments, etc.
● MOVING AROUND IN THE SONG MULTI The operations you perform in Song Multi Play Mode go hand-in-hand with the sound mixing process, since besides assigning voices, you ll be selecting tracks and accessing the sections, or blocks , on the mixer which contain the parameters volume, pan, System Effect sends, etc. whose settings you ll need to modify.
VOICE VOLUME (0 ~ 127) Voice Volume is the second stop in each of the 16 mixer channels, represented graphically by a fader. It lets you make volume adjustments to the track. To access Voice Select, use the CURSOR-UP or CURSOR-DOWN keys. MASTER VOLUME (0 ~ 127) - When the cursor is positioned at Voice Volume you can access the Master Volume control, by pressing [F8] ( Mst ). The Master Volume lets you set the overall output volume of the sound mix.
PARAMETER - Pressing [F6] ( Param ) lets you access the System Effect parameter edit display, from where you can edit the individual parameters of the effect as selected in the System Effect Type display. The black arrow pointing downwards in the lower left of the parameter display indicates that the list of editable parameters continues, which you can access using the CURSOR-DOWN key. To return to the Song Multi function screen, press EXIT.
SYSTEM EFFECTS The W5/W7 s three System Effects are powerful, studio quality stereo digital sound processing modules that you assign to a multi in order to provide extra depth and dimension to the overall mix. There are a total of 40 separate effects devices, or effect types , from which you can choose to assign to each of the three System Effect sends of the mixer. You can also access and edit the various parameters of each device.
To modify the effect parameters, using CURSOR-UP and CURSOR-DOWN, scroll through the various parameters and select the one you want to adjust. (The inverted black arrow-head to the left of the display indicates that more parameters are on the list, out of view.) (To choose another System Effect whose parameters you also want to adjust, press [F5] ( Type ) and do so from the System Effect Type display, as noted above. Then press [F6] ( Param ) again to modify the parameters.
OFF - Off means the metronome will not sound. REC - Rec means the metronome will sound only during song recording. PLAY - Play means the metronome will sound during recording and playback. ALWAYS - Always turns the metronome on whether the sequencer is running or not, in order to set the tempo before recording or the tempo level. CLICK LEVEL SELECT (0 ~ 31) To set the volume level of the metronome click, position the cursor over the level value and use the JOG, INC/ DEC, or KEYPAD.
SONG SETUP The Song Setup function lets you assign various MIDI settings including transmit channel, MIDI filter and control status, as well as designate keyboard mode, set the sequencer clock to internal or MIDI sync, and set overall transposition. ● ACCESSING SONG SETUP To access the Song Setup function, from within Song Mode, press [F3] ( Setup ).
NORMALMODE - In Normal Mode, the keyboard will play one voice at a time the currently selected track over the entire range of the keyboard. (NOTE: A small + plus sign on the keyboard represents middle C, or C3.) SPLIT MODE - In Split Mode, the keyboard will play two voices at once, one track from the left side (Lower) of the designated split point, and another track from the right side (Upper) of the split point.
CONTROLLER ON/OFF - To determine which controller will be active in the zone, position the cursor over AT (aftertouch), PB (pitch bend), MW (modulation wheel), Sus (sustain), FV (foot volume), or FC (foot controller) and turn it on or off with the JOG or INC/DEC. OFF - The selected song will stop at the end after playing back once. LOOP - When the selected song reaches the last measure it will automatically return to the first measure and keep playing until the sequencer STOP/TOP button is pressed.
SONG RECORD In Song Record Mode you can record a sequence in the currently selected song memory, either in real-time or step-time, as well as determine recording related parameters like time signature, tempo, quantize, click volume and others. Realtime recording lets you record the different parts of a song as you would if using a multi-track tape recorder, i.e., one part after another live, with or without a click track to keep time to.
● USING THE SEQUENCER CONTROLS When recording and playing back song sequences you will use the three control buttons in the Sequencer section on the panel. RECORD - Pressing RECORD once from within Song Multi Play Mode will engage the record standby mode, causing the red LED above the RECORD button to light. The LED will stay lit during the recording process. RUN - Pressing RUN after engaging record standby mode will begin the recording process.
NOTE: When a quantization factor is designated for recording, all data is quantized, even controller parameters and pitch bend data. You may find it more convenient to record with quantization turned off, then apply a quantize factor in Song Job Mode, Quantize function (see page 100). When quanitizing in Song Job Mode, only note data will be quantized. NOTE: The W5/W7 s sequencer can play a maximum of 32 notes simultaneously, which is sufficient for most sequencing situations.
● PREPARING FOR REALTIME RECORDING Before beginning the realtime recording process, first you must choose a song location from within Song Play Mode, by pressing [F2] ( Seq ). Then, press RECORD to enter record standby mode. Next, determine the time signature, quantize factor, tempo value and click status. (If you want to start recording from a particular measure, then specify the measure number). Finally, you will need to determine how the newly recorded data will be recorded to the track.
STEP RECORDING Step recording lets you input each part one after another one step at a time, in accordance with certain note duration and other values which you can specify. In step record, notes will be recorded one by one with the specified time value, regardless of the actual timing at which you play. This makes it possible to input very complex passages which would be difficult even impossible to play in realtime.
DELETE - To delete all data in the 32nd note area where the position pointer is located, press SHIFT + [F8] ( Del ). (NOTE: The position pointer location will not change.) KEYBOARD VIEW (C-1 ~ B7) The entire keyboard will not fit in the screen, but you can access views of the lower region of the keyboard by pressing [F1] once or more, and the upper region of the keyboard by pressing [F2] once or more. A small plus + sign indicates middle C, or C3.
SONG EDIT In Song Edit Mode you can view and edit individual note, controller and other MIDI events in each track of the currently selected sequence, through three separate functions: (1) Data Change, which lets you modify the data: (2) Data Insert, which lets you insert new data; and (3) Graph, which lets you view notes as dots on a keyboard diagram plus a horizontal line which displays dots that indicate the position of note data in the measure.
SEQUENCE/TEMPO TRACK DATA CHANGE The Sequence Track Data Change function lets you single out individual events and modify them. The display will show the type and numerical values for each event. All data in the selected track will be displayed numerically. You can change the values of existing data, or delete the currently displayed data. You can also access the Data Change Tempo Track function to view a list of the locations of tempo changes within the song.
● TYPES OF DATA THAT CAN BE CHANGED The various types of data which can be changed in Sequence Track Data Change are as follows: ● ACCESSING DATA CHANGE TEMPO TRACK To access the Data Change Tempo Track function, from within the Data Change function, press [F2] ( Tempo ). The Data Change Tempo Track will appear. NOTE - Displays the actual note in the location. NOTE NUMBER (C-2 ~ G8) - Displays the actual note event in the location.
PROGRAMCHANGE - While holding SHIFT, press [F2] ( PC ) to insert a program change message at the specified location. Select the program change number with JOG or INC/DEC, then press ENTER. PITCHBEND - While holding SHIFT, press [F3] ( PB ) to insert a pitch bend at the specified location. Select the value with JOG or INC/DEC, then press ENTER. SONG MODE TRACK NUMBER Indicates the currently selected track. To select a track, press a TRACK button (1 ~ 16) on the panel.
SONG JOB In Song Job Mode you can make changes to the sequence that apply to all data in one or more measures. Song Job operations include song copy, append and clear, track copy, clear and mix, measure copy, erase, create, delete and insert, data thin out, extract and chord sort, plus quantize, move clock, modify gate time, modify velocity, transpose, shift note, and crescendo. ● ENTERING AND EXITING SONG JOB MODE To enter Song Job Mode, press the JOB button in the Mode section on the panel.
SONG JOB 1 Song Job 1 lets you perform Copy Song, Append Song, Clear Song, Copy Track, Clear Track, and Mix Track operations. COPYSONG - Pressing [F1] ( CpyS ) accesses Copy Song, which lets you copy a complete song from one song memory location to another song memory location, including all multi, sequencer and Song voice data. APPENDSONG - Pressing [F2] ( Apend ) accesses Append Song, which lets you place a complete song in one song memory location into a specified measure of another song.
COPYTRACK - Pressing [F4] ( CpyT ) accesses Copy Track, which lets you copy all data from one or more tracks in one song to the corresponding tracks of another song. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks that you wish to copy. SOURCE SONG (01 ~ 16) - Specify the song whose tracks you want to copy. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks that you wish to clear.
SONG JOB 2 Song Job 2 lets you perform Copy Measure, Erase Measure, Create Measure, Delete Measure, Insert Measure, Thin Out, Extract and Chord Sort operations. ERASEMEASURE - Pressing [F2] ( Eras ) accesses Erase Measure, which lets you erase all data in the selected tracks of a specified range of measures. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks that you wish to erase.
DELETEMEASURE - Pressing [F4] ( Del ) accesses Delete Measure, which lets you delete a specified range of measures from the currently selected song. Any measures which follow the last measure in the specified range will move forward to fill the gap . MEASURES (001 ~ 999) - Specify the first (left field) and last (right field) measures in the range of measures you wish to delete. EXECUTE - To execute the operation press ENTER.
CHORDSORT - Pressing [F8] ( Chrd ) accesses Chord Sort, which lets you sort a cluster of notes in a specified range of measures, in either ascending or descending order. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks on which you wish to perform the chord sort operation. MEASURES (001 ~ 999) - Specify the first (left field) and last (right field) measures in the range of measures that you wish to perform the chord sort operation on.
MOVECLOCK - Pressing [F2] ( Move ) accesses Move Clock, which lets you move the specified measures of the track forward or backward in time by a specified clock value. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks whose clock you wish to move. MEASURES (001 ~ 999) - Specify the first (left field) and last (right field) measures in the range of measures whose clock you wish to move. MOVE WITH TEMPO TRACK (yes, no) - When set to yes , the tempo will be affected by the Move Clock value.
MODIFYVELOCITY - Pressing [F4] ( Vel ) accesses Modify Velocity, which lets you modify the note-on velocity values for all note events of selected tracks in a specified range of measures. TRANSPOSE - Pressing [F5] ( Trans ) accesses Transpose, which lets you transpose all notes of the selected tracks in a specified range of measures by a designated interval. SONG MODE SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks whose velocity you wish to modify.
SHIFTNOTE - Pressing [F6] ( Shft ) accesses Shift Note, which lets you shift a specified note number to another note number, over a specified range of measures in the selected tracks. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks that you want the note shift applied to. MEASURES (001 ~ 999) - Specify the first (left field) and last (right field) measures of the range of measures which you wish to shift. TO NOTE (C-2 ~ G8) - Specifies the new note that the specific note will become.
AWM TONE GENERATION The W5/W7 creates sounds through Yamaha s exclusive AWM2 (2nd generation Advanced Wave Memory) tone generation process, which starts with high-quality digital samples of actual instruments and sounds. The W5/W7 s extensive on-board synthesizer and voice editing features give you unlimited sound sculpting potential, and its intuitive user interface lets you access literally any sound parameter in rarely more than two presses of a button.
VOICE CONTROL Musical instrument sounds are constantly changing and can be very complex. Different types of instruments change in very different ways. With an instrument such as a piano, for example, the tone and volume of each note changes in a predictable way over time. With an instrument such as a violin, on the other hand, the volume, tone and pitch may be continuously modified by the musician during performance.
VOICE MODE The W5/W7 s Voice Mode has two distinct functions: (1) playing back single voices without system effects or other multi settings applied, and (2) editing voices while comparing them to the original voice or initialized status and storing them in Internal voice memory. ● VOICE PLAY MODE In Voice Play Mode the W5/W7 will play the individual voices (from the Preset, GM, Internal, Song or optional External voice banks) in their original state, bypassing system effects and other multi settings.
VOICE PLAY In Voice Play Mode you can select voice banks and voices for the currently selected track and hear them in their original state, without system effects or other multi parameters applied. In Voice Play Mode, the Insertion Effect which is assigned to voice in Voice Edit Mode is also applied to the selected voice. ● ENTERING AND EXITING VOICE PLAY MODE To enter Voice Play Mode, simply press the VOICE button in the Mode section on the panel. To exit Voice Play Mode, simply press another MODE button.
VOICE EDIT In Voice Edit Mode you can edit any and all parameters which make up a voice, including Insertion Effect assignment and parameter settings, as well as controller settings. You can go directly to Voice Edit Mode from any mode and start editing the currently selected voice at any time, even while the sequencer is running.
NORMAL VOICE EDIT MODE LFO - For determining the low frequency oscillator (LFO) settings. The LFO creates a cyclically changing control signal that can be used to create tremolo (amplitude modulation), vibrato (pitch modulation), and wah-wah (filter modulation). Normal Voice Edit Mode lets you modify a preset voice or create an entirely new voice from scratch.
COMMON PARAMETER The common parameter function lets you perform operations which effect all elements or the entire normal voice. ● ACCESSING COMMON PARAMETERS To access the common parameter function, from within Voice Edit Mode, press [F1] ( Com ) or TRACK [9].
ELEMENT INITIALIZATION VALUES Element Memory Bank No Change Element Switch No Change Number No Change Volume 127 Pan 0 Note Shift 0 Note Number Frequency Fix Switch C3 Normal Pitch Scaling 0 Random Pitch 0 Element Note Limit Low C-2 Limit High G8 Element Velocity Limit Low 1 Limit High 127 Element Volume Low Limit 0 Switch All on Element PEG Type 0 (Default) Attack 0 Decay 1 0 Decay 2 0 Release Sensitivity Velocity Sensitivity Element AEG Type 0 0 (Default) 0 Decay 1
ELEMENT The Element parameters function lets you perform operations which determine the fundamental characteristics of the element. PAN (-31 ~ +31) - To determine the stereo positioning of the element between the left and right outputs, from withinthe Element parameters function, press [F6] ( Pan ). ● ACCESSING ELEMENT PARAMETERS To access the Element parameters function, from within Voice Edit Mode, press [F2] ( Elem ) or TRACK [10].
For example, in a two-element voice where element 1 is a piano sound and element 2 is a strings sound, set element 1 to Low = 1 and High = 100, and set element 2 to Low = 101 and High = 127. With these settings, soft notes will play the piano (element 1) and strong notes will play strings (element 2). If you want, you can overlap the velocity limits of the elements, or use more than two elements. It is possible to set the low limit above the high limit.
AMPLITUDE ENVELOPE GENERATOR - To access the Amplitude envelope generator (AEG) parameters, from within the Amp parameters function, press [F8] ( EG ). ATTACK/HOLD (-63 ~ +63) - Position the cursor over the Attack/Hold value field and use the JOG, INC/DEC or the KEYPAD to determine the attack or hold offset of the AEG. (Which parameter appears on the display depends on the selected element.
FILTER The Filter parameters function lets you perform operations which determine the characteristics of the tone. The filter can be used to greatly modify the sound. Filter parameters let you determine the cutoff frequency (i.e., the frequency at which the filter begins to affect the sound), cutoff scaling and settings for the filter envelope generator (FEG).
● ACCESSING FILTER PARAMETERS To access the Filter parameters function, from within Voice Edit Mode, press [F4] ( Filt ) or TRACK [12]. TONE - To specify the filter Tone parameters for each element, from within the Filter parameters function, press [F7] ( Tone ). CUTOFF (-127 ~ +127) - Position the cursor over the Cutoff offset field and use the JOG, INC/DEC or the KEYPAD to set the cutoff frequency, or the frequency at which the filter begins to affect the sound, for the selected element.
DECAY 1 (-63 ~ +63) - Position the cursor over the Decay 1 offset field and use the JOG, INC/DEC or the KEYPAD to determine the length of time of the first decay of the sound, between the maximum level and Decay 2. DECAY 2 (-63 ~ +63) - Position the cursor over the Decay 2 offset field and use the JOG, INC/DEC or the KEYPAD to determine the length of time of the second decay of the sound, between Decay 1 and key-off.
TUNE - To specify the Tune parameters for each element, from within the Pitch parameters function, press [F5] ( Tune ). TEMPLATE TYPE (00 ~ 40) - See Keyboard Pitch Scale, above. SENSITIVITY - To specify the Sensitivity parameters, from within the Pitch parameters function, press [F7] ( Sens ). RANDOM (0 ~ 7) - Position the cursor over the Random value field and use the JOG, INC/DEC or the KEYPAD to specify the intensity of random pitch shift of the element.
DECAY 2 (-63 ~ +63) - Position the cursor over the Decay 2 offset field and use the JOG, INC/DEC or the KEYPAD to determine the length of time of the second decay of the sound, between Decay 1 and key-off. RELEASE (-63 ~ + 63) - Position the cursor over the Release offset field and use the JOG, INC/DEC or the KEYPAD to determine the amount of time it takes for the sound to reach zero volume after the key is released.
INSERTION EFFECT PARAMETER - To modify the parameters of the specified Insertion Effect for the voice, from within the Effect parameters function, press [F7] ( Param ). PARAMETERS - Position the cursor over a parameter value field with CURSOR-UP/DOWN and use the JOG or INC/DEC to enter a value. (NOTE: The black downward-pointing arrow in the lower left of the parameter display indicates that the list of editable parameters continues.
LFO The LFO parameters function lets you perform operations which determine how the Low Frequency Oscillator controls the voice. The LFO creates a cyclically changing control signal that can be used to create amplitude modulation (tremolo), pitch modulation (vibrato), and filter modulation (wah-wah).
CONTROLLER The Controller parameters function screen lets you perform operations which determine the status of the various controllers, including pitch bend and modulation wheels, sustain, aftertouch, foot control and MIDI control. ● ACCESSING CONTROLLER PARAMETERS To access the Controller parameter function, from within Voice Edit Mode, press [F8] ( Ctrl ) or TRACK [16]. SUSTAIN - To specify the Sustain parameters for each element, from within the Controller parameters function, press [F2] ( Sus ).
MODULATION WHEEL - To specify the Modulation Wheel parameters for each element and Modulation Wheel settings which affect all elements equally, from within the Controller parameters function, press [F5] ( MW ). FOOTCONTROLLER - To specify the Foot Controller status for each element and Foot Controller settings which affect all elements equally, from within the Controller parameters function, press [F6] ( FC ).
MIDI CONTROL 1/2 - To specify the status of the two MIDI Control functions for each element, and the MIDI Control settings which affect all elements equally, from within the Controller parameters function, press [F7] ( MC1 ) or [F8] ( MC2 ) . MIDI CONTROL 1/2 (off, on) - Position the cursor over the MC1 (or MC2 ) status field and use the JOG or INC/DEC to switch MIDI Control on or off for each element. BY (off, 1 ~ 119 excl.
COMMON PARAMETER KEY PARAMETER The Common parameters function lets you perform operations which affect all elements or the entire drum voice. The key parameter function lets you perform operations which determine the fundamental characteristics of the drum voice. ● ACCESSING COMMON PARAMETERS To access the common parameter function, from within Voice Edit Mode, press [F1] ( Com ) or TRACK [9]. VOLUME - To designate the Voice Category or set the volume for the voice, press [F6] ( Vol ).
ELEMENT NUMBER SELECT - Position the cursor over the element number field and use the JOG, INC/DEC or the KEYPAD to choose the desired element. NOTE: Key Select, Element Bank Select, and Element Number Select can be performed within any Key Parameter function. ALTERNATE GROUP (off, 1 ~ 8) - Position the cursor over the Alt.Group setting field and use the JOG, INC/DEC or the KEYPAD to assign the element to a specific group, so that only one sound within the group will play at a time.
EFFECT The Effect parameters function lets you perform effects related operations for the drum voice, including designating Insertion Effect type, parameter, control and on/off status, plus determining the three System Effect send levels for the voice. INSERTION EFFECT PARAMETER - To modify the parameters of the specified Insertion Effect for the voice, from within the Effect parameters function, press [F7] ( Param ).
Special conditions regarding the Insertion Effect include the following: RECORDING - Any Insertion Effect on/off changes you make during recording will not be recorded by the sequencer. VOICE PLAY MODE - Entering Voice Play Mode will always switch the Insertion Effect for the selected voice on. When selecting tracks the Insertion Effect for the selected track will always be turned on, regardless of its setting, and the Insertion Effects for any other tracks will be turned off.
STORE MODE Store Mode lets you store multis (with or without song sequencer data) in an internal song multi memory (01 ~ 16) as well as store original and preset voices into the Internal voice bank. Store Mode is handy for organizing your voices and multis before saving them to disk. ● ENTERING AND EXITING STORE MODE To enter Store Mode, press the STORE button on the panel.
STORE VOICE Store Voice Mode lets you store the currently selected voice, including any voice edit changes, into an Internal voice bank memory (001 ~ 128). As you make parameter setting changes in Voice Edit Mode, the changes are made on a copy of the original voice which is temporarily held in the voice edit buffer. The settings will be retained as you switch back and forth between edit and compare , but will be lost if you select another voice before storing it to an Internal voice memory.
DISK MODE Disk Mode lets you save your original voices, song multis and sequence data in various combinations into disk files on a floppy disk (3.5 2DD type), as well as load the files back into Internal/Song voice and song memory. It also lets you perform various disk file management functions like renaming and deleting files and formatting a disk for the W5/ W7 operating system.
● SELECTING FILES Whenever you choose a Disk Mode saving and loading function, a subfunction menu of file types will appear. This menu lets you access the type of file data to save to or load from a floppy disk. To select the various file types, position the cursor over the name of the type of file you want to perform the operation on and press ENTER or simply press the function key [F2 ~ F6] located beneath the abbreviation of the function name located at the bottom of the screen.
The example below shows a partial list of Voice type files, accessed by pressing [F8] ( Dir ) from within any of the Voice type file subfunctions. NOTE: The .A1V appearingafterthefilenameistheW5/ W7operatingsystemcodedelineatingavoicetypeoffile. The screen will only display eight files on the list at a time, but you can scroll through the list using the CURSOR keys, in order to view all files. As you scroll, the screen will advance accordingly, depending on how many files are on the disk.
SAVE TO DISK The Save To Disk function lets you designate the type of data you want to save, and offload it into a file on a floppy disk. NOTE: IfthereisnotenoughspaceonthedisktocompleteaSaveToDisk operation,the DiskFull! messagewillappear.Insuchacase,eitherdelete somefilesonthediskorremovethediskandinsertanotherone.When attemptingtosaveafileusingthesamefilenameastheonewhichalready exists,theW5/W7willaskyou Overwrite?.
SAVE 1 SONG + VOICE - For saving a single song (sequencer and/or multi) plus accompanying Song voice and Song drum voice banks into a file on the floppy disk. To select the 1 Song+Voice subfunction, from within the Save to Disk menu screen, position the cursor over 1 Song+Voice and press ENTER, or simply press [F4] ( 1S+V ). The Save to Disk/1 Song + Voice screen will appear. Choose the song you want to save using the JOG, INC/ DEC, or the KEYPAD (01 ~ 16) followed by ENTER.
LOAD FROM DISK The Load From Disk function lets you designate which file on a floppy disk to load into the W5/W7 and, depending on the file type, where to load it. NOTE: Whenanytypeoffileisloaded intotheW5/W7,itreplacesthe existingdata,completelyerasingit.Be suretosaveimportantmusicdatato floppydiskbeforeloadingafileintothe W5/W7. NOTE: Unintentionallyselectingthe wrongfiletypefromafloppydiskwill causetheFilenotfound!messageto appear.
SELECTLOCATION - Select the song memory location you want to load the file into by positioning the cursor over the To = SONG field and using the JOG, INC/DEC, or the KEYPAD. FILE DIRECTORY - To view the list of 1 Song files on the inserted disk from the File Directory, press [F8] ( Dir ). LOADING 1 SONG FROM DISK - You may initiate the loading operation from either the Load from Disk/1 Song screen or from within the File Directory, by pressing ENTER.
NOTE: TheFileDirectorywillshowallfilenamesevenifthey arentspecificallyW5/W7,ESEQorSMFfiles.Youcanselectthe ESEQandSMFtypefilestoloadintotheW5/W7,butattemptingtoloadfilesfromotheroperatingsystemswillcausethe Illegalfile! messagetoappearonthedisplay,andyouwillnot beabletoloadanillegalfile. LOADVOICE - For loading a file containing voices into the Internal or a Song voice bank.
RENAME FILE The Rename File function lets you change the name of any type of file on a disk. ● RENAMING A FILE To access the Rename File function, from within the Disk Mode main menu screen, position the cursor over Rename File and press ENTER, or simply press [F5] ( Rename ). SELECT FILE TYPE - Position the cursor over the file type and press ENTER, or simply press a function key [F2 ~ F6] corresponding to the type of file you want to access.
DELETE FILE The Delete File function lets you delete any type of file on a floppy disk. ● DELETING A FILE To access the Delete File function, from within the Disk Mode main menu screen, position the cursor over Delete File and press ENTER, or simply press [F6] ( Delete ). SELECT FILE TYPE - Position the cursor over the file type and press ENTER, or simply press a function key [F2 ~ F6] corresponding to the type of file you want to access.
FORMAT DISK The Format Disk function lets you format a 3.5 2DD type floppy disk to be compatible with the W5/W7 s operating system (9 sectors, 720 kilobyte.) ● FORMATTING A DISK To access the Format Disk function, from within the Disk Mode main menu screen, position the cursor over Format Disk and press ENTER, or simply press [F7] ( Format ). INSERT DISK - The W5/W7 will ask you to insert a blank disk and to press ENTER.
UTILITY MODE Utility Mode lets you manage Song voices, initialize the Internal voice bank, determine various MIDI settings and transmit bulk MIDI data, set master tuning and keyboard velocity parameters, and access other functions which affect the W5/W7 s overall system. ● ENTERING UTILITY MODE To enter Utility Mode, press the UTILITY button in the Mode section on the panel. The screen will display the main menu of the eight utility functions.
SONG VOICE MEMORY The Song Voice Memory function lets you manage Song voice memory banks by copying an entire bank of normal and drum voices from the Internal, Song (01 ~ 16), GM and Preset voice banks to the Song voice memory bank of the currently selected song. (NOTE: You can also copy from the External preset voice bank if the optional Expansion Wave/Voice Board is installed.) Each internal song multi (01 ~ 16) can accomodate a Song voice memory bank that will hold 128 normal and 2 drum voices.
INITIALIZE The initialization process sets all Internal normal voices to their basic initial values. The Internal AWM element and other normal voice settings will be cleared and each voice will be initialized as a one-element sine wave voice i.e., the status you will want when creating a voice from scratch. The two Internal drum voice memories will simply be assigned GM Drum Voice #01 and #02, respectively.
SYNTHESIZER SETUP The Synthesizer Setup function lets you determine master tuning, keyboard velocity settings and controller settings. ● ACCESSING SYNTHESIZER SETUP To access the Synthesizer Setup function, from within the Utility Mode main menu screen, position the cursor over INITIALIZE and press ENTER, or simply press [F4] ( Synth ). The Synthesizer Setup screen will appear.
WIDE - Velocity Curve 4 (wide) allows you to slightly decrease output at slower key velocities while increasing output at faster key velocities. 4. Wide Output ...is the Normal velocity curve Key velocity HARD - Velocity Curve 5 (hard) requires you to press the keys extremely hard in order to produce a louder sound. 5. Hard Output ...
CONTROLLERS The Controllers function lets you set the continuous slider (CS) assignment, the foot volume assignment, and the foot controller initial value. The W5/W7 s various controllers can send MIDI control change information, including continuous type and on/off type control, as defined by the MIDI specification.
MIDI SETUP The MIDI Setup function lets you determine the W5/W7 device number, set local keyboard status and set program change status. ● ACCESSING MIDI SETUP To access the MIDI Setup function, from within the Utility Mode main menu screen, position the cursor over MIDI SETUP and press ENTER, or simply press [F6] ( MIDI ). The MIDI Setup screen will appear.
OTHER SETUP The Other Setup function lets you adjust the LCD contrast and determine if the confirmation screen will appear before an editing operation is engaged. ● ACCESSING OTHER SETUP To access the Other Setup function, from within the Utility Mode main menu screen, position the cursor over OTHER SETUP and press ENTER, or simply press [F7] ( Other ). The Other Setup screen will appear.
ERROR MESSAGES During operation, the W5/W7 may display a number of error messages when attempting to perform certain functions. Descriptions of each are explained below. MEMORY DISPLAY COMMENTS Song memory full ! The sequencer s internal memory is full. Execution of song jobs including recording, bulk reception, and loading from disks is not possible. Data Empty ! You have attempted to perform a song job on a measure that contains no data.
TROUBLESHOOTING During operation, sometimes the W5/W7 may not behave as you expect it to. This doesn t necessarily mean that there is a problem; usually, as you re intensely involved in the music making process, you may leave out an important step or fail to press the correct button for the operation you want to perform.
COMMON PROBLEMS AND POSSIBLE CAUSES AMPLIFIER, MIXER, CONNECTION PROBLEMS˚ SYMPTOM POSSIBLE CAUSE No sound ¥ Is the amplifier/mixer power turned on? ¥ Is the amplifier/mixer volume set to an appropriate level? ¥ Are the W5/W7 outputs properly connected to the amplifier/mixer inputs? ¥ Are the connection cables shorted, open, or otherwise faulty? Try replacing cables.
MOUNTING THE EXPANSION BOARD The optional W5/W7 Expansion Wave/Voice Board allows you to increase the amount of voices and AWM elements by an additional 4Mbytes. (NOTE: For information about the types of boards available, please consult your nearest Yamaha dealer.) IMPORTANTNOTE: Caution!MountingtheExpansionWave/VoiceBoardmayerasetheinternalmemory. Besuretosaveallinternaldatatofloppydiskbeforeinstallingtheboard. MOUNTING THE BOARD To mount the Expansion Wave/Voice Board, please follow the steps below. 1.
SPECIFICATIONS DESCRIPTION Easy operation professional music production workstation featuring synthesizer, sequencer, full voice and song editing capabilities, large memory capacity and GM compatibility TONE GENERATOR AWM2 (2nd Generation Advanced Wave Memory): 16 bit linear waveform data, maximum 48kHz sampling frequency Maximum simultaneous notes: 3 2 Maximum simultaneous timbres: 1 (Voice Mode), 16 (Song Multi Play Mode) Note assignment: Last note priority KEYBOARD W5: 76 notes, key velocity sensitivity,
CONTROLLERS Wheels: Pitch Bend, Modulation Sliders: Volume, Continuous (CS) Dials: Jog/Shuttle Panel switches: Song Mode; Voice Mode; Edit Mode; Utility Mode; Job Mode; Disk Mode; Store; Voice Edit; Track Select; Solo; Track × 16; Sequencer Record, Stop/Top, Run; Shift; Function × 8; Exit; Numeric Keypad [0 ~ 9], Negative value [—], Enter; Cancel; Data/Cursor; Increment [INC]; Decrement [DEC]; Cursor-up, -down, -left, -right DISPLAY LCD: 240 × 64 dot (with contrast adjust) LED: 20 (square), 8 (round) TERMIN
INDEX A C AEG, see amplitude envelope generator CANCEL, cancel button, 42, front panel diagram description, 14, when to use, 42 AFTERTOUCH, description of keyboard aftertouch control, 51, element controller, 122, insert aftertouch data, 94 CHANGE, changing data, 92, sequence/tempo track data change, 92 AFTERTOUCH PITCH BEND RANGE, pitch bend controller, 122 CHANGING DATA, sequence/tempo track data change, 92 ALL TRACKS, description, 87, realtime recording, 88 CHANGING THE TEMPO, getting started, 55
CONTROLS, sequencer controls, 61 COPY SONG, song job 1, 96 DIAGRAM, AWM element, 30, 104, front panel, 10, insertion effects and system effects, 28, normal and drum voice mixer channels, 24, normal voice and drum voice, 106, song multi screen, 76, system overview diagram, 18, voice bank chart, 49, voice categories, 27, voice categories, 47 COPY TRACK, song job 1, 97 DIRECTORY, file directory, 132, song directory, 81 CREATE MEASURE, song job 2, 98 DISK, description of disk mode, 40, disk mode, 131 CRE
ELEMENT, accessing filter parameters, 116, accessing normal voice element parameters, 112, amplitude envelope generator, 114, amplitude velocity sensitivity, 113, amplitude, 113, description and diagram, 104, diagram, 30, drum voice element bank select, 125, drum voice element number select, 126, drum voice key element assign, 125, element display, 109, element pitch sensitivity, 118, filter envelope generator, 116, filter, 115, LFO, 121, normal voice edit mode, 112, normal voice element assign, 112, normal
H K HIGH LIMIT, keyboard 4-zone mode, 83 KEY, drum voice key element assign, 125, drum voice key parameter, 125, drum voice key select, 125, key velocity description, 31 HOLD, synthesizer setup controller, 145 KEY ASSIGN, drum voice key parameter, 125 HOW TO USE THIS MANUAL, 4 HPF (HIGH PASS FILTER), filter, 115 KEY PARAMETER, accessing drum voice key parameters, 125, drum voice edit mode, 125 KEY SELECT, drum voice key parameter, 125 I INC/DEC BUTTONS, front panel diagram description, 14 INC/DEC BUTT
M N MAIN VOLUME, foot volume assign, 147 NAME, drum voice name, 125, name file, 132, naming a song, 81, normal voice name, 110 MASTER NOTE SHIFT, how to access, 78 NEXT SONG, other setup, 84 MASTER RETURN LEVEL, how to access, 77 MASTER TUNE, how to access, 78, synthesizer setup, 145 MASTER VOLUME, song multi screen, 36, voice volume select, 77 MEASURE BAR, sequence track graph, 91, sequence/tempo track data insert, 94, step recording, 89 NORMAL, keyboard normal mode, 83, normal voice edit mode, 109, s
PITCH, accessing pitch parameters, 117, envelope generator, 118, normal voice edit mode, 117, scale, 117, sensitivity, 118, template type, 117, tune, 118 RETURNS, mixer master return level, 77 PITCH BEND, element controller, 122, insert pitch bend data, 94, song multi screen, 37 REVERSE, drum voice key parameter, 126 PITCH BEND RANGE, how to access, 78, pitch bend controller, 122, song multi screen, 37 S PITCH ENVELOPE GENERATOR, 118 SAFETY, safety precautions and other important instructions, 5 PIT
SONG, selecting a song from within the song directory, 81, song select, 80, song setup, 82 SPECIFICATIONS, appendix, 156 SPEED, LFO, 121 SONG DIRECTORY, how to access, 81, selecting a song from within, 81 SONG EDIT MODE, entering and exiting song edit mode, 91, feature reference, 91, operating modes description, 19, overview, 72, sequence track graph, 91 SONG JOB 1, append song, 96, clear song, 96, clear track, 97, copy song, 96, copy track, 97, feature reference, 96, mix track, 97 SONG JOB 2, chord sort,
T V TEMPLATE, element amplitude template type, 113, filter template type, 116, LFO template type, 121, pitch template type, 117 VELOCITY, description of keyboard velocity sensitivity control, 51, element pitch sensitivity, 118, filter velocity band sensitivity, 116, filter velocity sensitivity, 116, key velocity description, 31, normal voice element velocity limit, 112, step recording, 90, synthesizer setup, 145 TEMPLATE TYPE, element amplitude edit, 113, filter, 116, LFO, 121, pitch, 117 TEMPO, changin
VOICE PLAY MODE, accessing voice play functions, 107, entering and exiting voice play mode, 107, feature reference, 107, operating modes description, 20 VOICE SELECT, song multi screen, 36 VOICE SEND LEVEL, how to access, 80 VOICE VOLUME, song multi screen, 36 VOLUME, drum voice common parameter, 125, drum voice key volume level, 126, foot volume control, 50, master volume, 77, normal voice common parameter, 110, selecting and adjusting voice volume, 54, voice volume, 77 VOLUME LEVEL, drum voice key paramet
CANADA THIS DIGITAL APPARATUS DOES NOT EXCEED THE "CLASS B" LIMITS FOR RADIO NOISE EMISSIONS FROM DIGITAL APPARATUS SET OUT IN THE RADIO INTERFERENCE REGULATION OF THE CANADIAN DEPARTMENT OF COMMUNICATIONS. • This applies only to products distributed by Yamaha Canada Music LTD.
FCC INFORMATION (U.S.A) 1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. 2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions.