Operation Manual

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¾ Example: Guess a user defines the “Scene Night”
(programming the Panel with parameters and group
addresses via ETS):
9 Turn all the lights Off.
9 Turn Off the Heating and the A/C Systems.
9 Activate the Alarm System.
Once the scene is defined, every time we run it, a predefined
atmosphere is generated…
How does a user modify and learn a scene, with the devices used
in the scene described above?
For example if the user wants this instead:
9 Turn all the lights Off except one (the one
to remain ON, will be a guiding light)
9 Turn Off the Heating and the A/C Systems.
9 Activate the Alarm System.
The way to do this is:
1. Run the scene to be modified.
2. Turn the light we want it to be the guiding
light On.
3. Just save the new scene into the Panel by
keeping a long press (3 seconds) on the
original scene “Run” button.
THIS PROCESS REPLACES THE
ORIGINAL SCENE BY THE
MODIFIED ONE.
SCENE NUMBER Æ This is a number defined by the user to identify
the scene or the “lifestyle” to be created.
ICON Æ
An icon can be associated to the screen box. (See Annexe I).
2.2.1.7. TEMPERATURE CONTROL
This is an additional and generic temperature control. When enabled,
this control uses a 2 byte Communication Object (with a measurable
range selectable by parameter). This control is totally independent from
the Climate Control.