Instruction manual

Jester Operating Manual Program Mode
20 of 53 Jester Manual 73-403-00 Issue 3.4
NOTES
Unprogrammed Copy
If the user selects an unprogrammed scene memory, submaster or chase step, and
presses the COPY/PASTE button, any previously copied memory data will be lost.
The light in the COPY/PASTE button will be off, indicating that there is no memory
data available to paste.
Overwriting Copy Data
When the COPY/PASTE button is pressed , if there is already memory data stored
internally, the light in the COPY/PASTE button will flash briefly and then stay on.
Copy/Paste Light Off
If the light in the COPY/PASTE button is off, pressing and holding SHIFT with the
COPY/PASTE button will have no effect.
Pasting to Unprogrammed Memory/Step
If memory data is pasted into an unprogrammed SCENE memory or CHASE step,
the memory or chase step is now regarded as programmed.
Pasting to Programmed Memory/Step
If memory data is pasted into a programmed SCENE memory or CHASE step, the
original contents of the memory or step are overwritten. The desk asks you to confirm
the override.
DMX
Input
The Jester allows you to input a full universe of DMX and capture (snapshot) this to
any memory or submaster, allowing the Jester to act as a backup console with the
following behaviour:
1. Channels which are patched to the Preset Faders are mixed highest-takes-
precedence with the channels on the desk, and are subject to fader levels,
grand master, blackout and fade times.
2. Channels which are patched to the Auxiliaries are ignored it is recommended
that when using as a backup console, that no auxiliaries are patched.
3. All other channels are triggered when the memory or submaster is triggered as
LTP (Latest Takes Precedence) channels. These channels snap onto the
outputs, and are not subject to fader levels, grand master, blackout and fade
times.
4. Unpatched DMX input channels are only replayed from memories and
submasters when the DMX Input signal is removed. When a DMX input signal
is attached to the desk, the Jester re-transmits any unpatched channels from
the DMX input to the DMX output. So in order to test or use the recorded DMX
Snapshot, the DMX Input should be removed.
When a memory or submaster is recorded with a DMX-input present, the memory or
submaster will store all 512 channels, including any unpatched channels. The
memory or submaster will show a +, to indicate the additional data has been stored.
This will then act as a backup memory or submaster, allowing you to replicate the
scene at any required time.