Instruction manual

Glossary JesterML Operating Manual
73-406-00 Issue 3.0 75 of 85
looks, and for allowing for edits to commonly used looks to be made only in one
place. For example a touring show built on position palettes, in each new venue only
the position palettes would need to be updated, and then any memories or
submasters which referenced them would automatically take the updated position.
Pan
The left-right movement parameter of a fixture (c.f. Tilt). Can be automatically
controlled with a Movement Effect.
Parameter
An individual function within a fixture, controlled by one or more DMX channels (e.g.
Dimmer, Colour, Gobo, Focus, Pan, Tilt etc).
Partial Mode
The default recording mode of the desk (see Record Options in SETUP). In this
mode, only tagged fixture parameters are recorded into memories and submasters.
The Record Options menu also allows you to set whether dimmers and fixture
intensity channels are always recorded (default), or must be tagged.
Patch
The area of the JesterML where you can specify which DMX addresses each preset
channel and fixture can control. By default, fader 1 controls DMX 1, fader 2 controls
DMX2, etc.
Pause
In RUN Mode a crossfade between two memories can be paused by holding down
SHIFT and pressing the PROGRAM/GO button.
PC
Personal Computer This needs to be running Microsoft Windows® to use the
Fixture Type Editor and Phantom Jester tools supplied on the CD with the
JesterML.
Personality
Fixtures sometimes have multiple personalities or modes which can be set on their
menus or using RDM. It is very important when using fixtures to make sure that the
mode set on the fixture is the same as that on the desk.
Phantom Jester
The Offline Editor (a Windows PC simulation of the desk) for the JesterML, available
for download from the Zero 88 website. Useful for training and for programming
when away from the desk.
Ping-Pong
See Bounce.