Specifications

64
Glossary
DMX In - The ability to take a DMX
input (see DMX-512) into the light-
ing console, and output it through
the lighting console DMX output.
It allows you to add in the 24 (48)
channels of your lighting console to
the DMX signal, and also to store
the incoming DMX signal as part of
a scene or chase. These can then
be replayed as a normal scene or
chase, but affect the entire universe
of DMX.
DMX-512 - Standard communica-
tions protocol for dimmers and mov-
ing heads. 512 channels of control
are digitally multiplexed and sent
down a cable to dimmers, which
listen for their specific data, accord-
ing to their start address.
Dongle - A small USB device which
when attached to your computer
adds or unlocks additional function-
ality.
Duplicate - An additional DMX ad-
dress given to a channel or a fixture.
Dwell Time - The time that the desk
waits after the completion of the
longest fade, before looking at the
trigger on the next memory.
E
ffect - See Movement Effect.
F
ader - A fader is used to control
the intensity of a light. A fader is
sometimes referred to as a Slider.
Fan Modes - When controlling
multiple fixtures, the ability to spread
the data relative to a start point, so
that some fixtures values change
upwards, while others change down-
wards. This can be used to create
visual effects such as rainbows or
arches with a line of fixtures.
Fixture - A unit containing a param-
eter or combination of parameters,
for example a MAC 500 or a Parcan.
Your Lighting Console can control up
to 30 fixtures.
Auto Trigger - A memory with an
auto trigger is output automatically
after completion of the previous
memory’s Dwell Time.
Auto-Reverse - See Bounce.
B
ackward - Running a chase in
reverse order, so that the steps
are output 6,5,4,3,2,1,6
Blackout - All Channels at 0%. This
is toggled by the use of the BLACK-
OUT button. Blackout is also known
as DBO.
Bounce - Running a chase in for-
ward then reverse, so that the steps
are output 1, 2, 3, 2, 1, 2…
Brightness - See Intensity.
Bump - The US name for Flash.
Bump Button - An US name for a
Flash Button.
Busk - Mixing together many pre-
programmed elements to create a
unique live show, for example a rock
music show. Generally busking is
associated with submasters.
Button - A switch on the front panel
of the Jester which is used to control
an attribute of the desk.
C
AN - Controller Area Network.
A network standard devel-
oped for the automotive industry
which links multiple components
together and allows message based
communication
Channel - A term used to describe a
single fader controlling a single light.
Dimmers may have 6, 12, 24, or 48
channels.
Chase - A chase is a series of states
which are played back automatically
in a loop. A chase can be recorded
onto a submaster or as a memory in
the stack. Modifiers such as direc-
tion, speed, and attack are available
for chases.
Chilinet - The standard communica-
tion protocol for Zero 88 dimmers
and consoles in Europe. In North
America we use iCAN.
Crossfade - A transition between
one scene and another, over a pre-
defined time.
Cue - A cue is another name for a
memory.
Cue Stack - See Playback.
Curve - See Law.
D
BO - See Blackout.
Delay - See Dwell Time.
Demux - A device which splits a
DMX signal into analogue control
signals, for use with older generation
dimmers.
Desk - A commonly used name
for the lighting control equipment.
Also sometimes known as Board or
Console.
Dimmer - A device which takes
a control signal and turns it into a
dimmed mains voltage for controlling
the brightness of a standard filament
lamp.
DIN - Deutsches Institut für Normu-
ng e.V. The MIDI standard speci-
fies the use of 180degree 5 pin DIN
plugs.
Dipless - The fades are customised
so that there will not be a ‘dip’ in the
brightness on stage when crossfad-
ing from one scene to another.
Direction - The order in which
chase steps are output. This can
be forward, backward, bounce, or
random.