THE FROG SERIES OPERATING MANUAL
THE FROG SERIES OPERATING MANUAL If a portable or temporary three phase mains supply is used to power this desk, we recommend that the desk mains plug is removed before connecting or disconnecting the supply. Serious damage will occur if the desk is connected across two phases. This equipment is designed for use as a lighting control desk only, and is unsuitable for any other purpose. It should only be used by, or under the supervision of, an appropriately qualified or trained person. Zero 88 Lighting Ltd.
Contents 1. Introduction 6. Super User This Manual 1-1 Introduction 6-1 The Frog Series 1-2 Entering Super User 6-1 Front Panel Controls 1-3 Desk Setup 6-2 Main LCD User Interface 1-8 Floppy Disk Functions 6-11 Clear/Reset Functions 6-13 Illumination 6-14 2.
Figure 1 - 1: The Frog Lighting Desk Introduction This Manual Conventions This manual describes the operation of the Frog series of lighting control desks (Frog, Fat Frog, Leap Frog, Bull Frog). Throughout this manual the following conventions are used. This chapter contains a general overview of the various desks in the Frog series followed by a brief description of the front panel controls and displays, and details of the main LCD user interface.
Introduction The Frog Series Palettes Remote Switches This section provides a summary of the main functions of the Frog series of lighting control desks. The Fat Frog and Leap Frog desks provide user programmable Colour, Beamshape and Position palettes (24 of each attribute). Up to six remote switches can be connected to the desk and configured as Go or Go to memory actions. LCD Interface All setup, programming and playback information is displayed on the main LCD display.
Introduction Figure 1 - 2: Generic (Preset) Controls Front Panel Controls • This section describes the controls and displays on the front panel of the Frog series of lighting control desks. These faders control the output levels of generic channels 1-24 (channels 1-48 on the Bull Frog). Note that some of the controls are only applicable on certain desks.
Introduction Figure 1 - 3: Submaster and Playback X Controls Submaster Controls Playback X Controls • • SUBMASTER FADERS The SUBMASTER FADERS control the output levels of the channel data or memory data loaded onto them. • SUBMASTER FLASH BUTTONS MASTER FADER The Playback X MASTER fader controls the maximum output level of the generic channels and brightness fixture channels (if applicable) in the memories on the memory stack.
Introduction Figure 1 - 4 : Memory Controls Memory Controls • • This button is used to transfer a memory with its fade times onto a submaster. LCD DISPLAY The LCD display provides the main user interface to the desk in setup, programming and running the show. The brightness and contrast of the LCD display can be adjusted as required in Super User. • MEMORIES BUTTON This button displays the Memories screen on the LCD.
Introduction Figure 1 - 5: Fixture Controls (Fat Frog) Fixture Controls This section of the front panel contains various controls and displays used in the control, programming and editing of moving light fixtures. • FIXTURE SELECTION BUTTONS These buttons are used to select individual or groups of fixtures when programming, editing or patching. Each button contains two lights (one yellow, one red). When a fixture has been assigned, the yellow light in the button is lit.
Introduction Figure 1 - 6: Other Controls Other Controls • GRAND MASTER FADER This fader controls the final output values of all the generic channels resulting from the preset faders, submasters and Playback X. The fader also controls the final output values of the fixture brightness channels. It does not affect the fixture colour, beamshape or position channels of any assigned fixtures. • BLACKOUT BUTTON This button is used to reduce all the generic channels to zero, producing a blackout.
Introduction Figure 1 - 7: Memory Control section containing Main LCD Main LCD User Interface Editable Fields Editing Fade Times The LCD display, together with various front panel buttons, provides the main user interface to the desk and is used in setup, programming, editing and running the show. On the LCD display, editable fields are indicated by angled brackets (<…>). Fade times are displayed on the main LCD in minutes, seconds and tenths (mm:ss.t). The main LCD is 4 x 20 characters.
Introduction Figure 1 - 8 : Memory Controls Soft Buttons Long Lists Soft buttons are indicated on the LCD using square brackets ([…]) and curly brackets ({…}). On several of the LCD screens, there are more editable options and/or soft buttons than will fit on the four lines of the LCD display. Where a display contains more than one soft button (eg OK and CANCEL), the default button is indicated by square brackets. A selected button is highlighted (ie flashing).
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Figure 2 - 1 : The Fat Frog Lighting Desk Quickstart Tutorial Introduction This chapter enables you to get the desk up and running quickly, and to program and playback a simple show. It starts by covering how to turn on the desk, set up channel and fixture data on the outputs, save data to memories or submasters, and transfer memories onto submasters. It then continues with playing back the memories using the Playback X controls, and outputting data from the submasters.
Quickstart Tutorial Figure 2 - 2: Fat Frog Front Panel Turning on the Desk Setting Generic Channels Setting Fixture Channels Connect the DMX cable to the desk. The generic channel levels are set using the PRESET A and PRESET B faders on the front panel. The fixtures have to be assigned before the fixture channels can be set up (see Assign Fixtures - chapter 6).
Quickstart Tutorial Figure 2 - 3 : Memory Controls Programming a Scene into a Memory Programming a Scene onto a Submaster Transferring a Memory onto a Submaster Press the MEMORIES button to display the Memories screen on the main LCD. Press the SUBMASTERS button to display the Submasters screen on the main LCD. Press the MEMORIES button to display the Memories screen on the main LCD.
Quickstart Tutorial Figure 2 - 4: Submaster and Playback X Controls Playing Back the Memories Playback Using Submasters The programmed memories are played back in ascending numerical order using the GO button. The SUBMASTER FADERS are used to play back loaded channel data or transferred memories. Set the Playback X MASTER and the GRAND MASTER faders to full. Select the required submaster page using the PAGE UP or PAGE DOWN buttons as appropriate.
Figure 3 - 1: Frog Lighting Desk Preset Operation Introduction The Frog, Fat Frog and Leap Frog lighting desks can be operated using two 24 channel presets controlling 24 channels of output (Two Preset Mode), or as one 48 channel preset controlling 48 channels of output (Wide Mode). The Bull Frog lighting desk can be operated using two 48 channel presets controlling 48 channels of output (Two Preset Mode), or using a single 96 channel preset controlling 96 channels of output (Wide Mode).
Preset Operation Figure 3 - 2: Preset Controls Two Preset Operation The PRESET A and PRESET B faders, A MASTER and B MASTER faders and the GRAND MASTER fader are used to control the output levels of the generic channels from the desk. The PRESET A levels multiplied by the A MASTER level are mixed with the PRESET B levels multiplied by the B MASTER level on a HTP (Highest Takes Precedence) basis, to give the output level of each generic channel.
Preset Operation Figure 3 - 3: Preset Controls Timed Crossfades Flashing Channels Soloing Channels 1. Set the A MASTER and B MASTER to zero. Set the CROSSFADE control to the fade time required. When a channel is flashed, its level is raised to that of the GRAND MASTER. All other channels remain at their current levels. 2. Set up a scene using the PRESET A faders. Set up a different scene on the PRESET B faders. 1. When a channel is soloed, its level is raised to that of the GRAND MASTER.
Preset Operation Figure 3 - 4: Preset Controls Wide Operation When operating in Wide the user is able to crossfade between, or combine two full width scenes. A scene is set up using the PRESET A and the PRESET B faders . The scene is then stored in memory by pressing the PRESET CONTROL button. A second scene can then be set up on the PRESET faders. The A MASTER and B MASTER faders can then be used to crossfade between the two scenes. Storing and Cross Fading Scenes in Wide 1.
Preset Operation Figure 3 - 5 : Preset Controls Manual & Timed Crossfades Flashing Channels Soloing Channels Crossfading between the scene set up on the PRESETS and the stored scene is achieved by moving the A MASTER and B MASTER faders in tandem. When a channel is flashed, its level is raised to that of the GRAND MASTER. All other channels remain at their current levels.
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Figure 4 - 1 : Memory Controls Memories Introduction Memory Storage Limits The Frog series desks provide a maximum of 400 full width scene memories. The desk has a maximum capacity of 400 full width scene memories. Both scene and chase memory types are available. A Scene memory uses one memory block. A Chase memory uses one memory block per step (max. 99 ). Memory Numbers Memory numbers can be whole numbers (1, 2, 3..) or numbers with a decimal point (eg 1.1, 1.2).
Memories Memory Types Scene Memories Chase Modifiers The Frog series of lighting desks provide two types of memories scenes and chases. Frog - A scene memory contains a set of channel data for all the generic channels. A chase memory also contains the following modifiers: Common Memory Data All memories have a memory number, memory type, fade up time, fade down time and dwell time which is stored as part of the memory data.
Memories LCD Display – Memories Memories Screen Data Selecting a Memory Programming, editing, copying, transferring, deleting and playing back memories are performed via the Memories screen on the main LCD. Current - The current memory on the Playback X, together with a status character (s = scene, c = chase). Note - This field is not editable. 1. Press the MEMORIES button to display the Memories screen on the main LCD. 2.
Memories Programming Memories Programming Generics Fixture Selection Frog - All memories are recorded as Full memories. A level is stored in the memory for each generic channel. Any channels which are not specifically set by the user are recorded at their current output values. The generic channel levels are set using the PRESET A and PRESET B faders on the front panel. The FIXTURE SELECTION buttons are used to select and deselect fixtures to control and program.
Memories Tagging Fixtures Selecting an Attribute Controlling Brightness When the desk is in Partial mode, it is necessary to “tag” the fixtures which you wish to be recorded into the memory data. Once a fixture (or fixtures) has been selected, the required attribute can be chosen using the ATTRIBUTE SELECTION buttons (BRIGHTNESS, COLOUR, BEAMSHAPE, POSITION). Each assigned fixture can have a maximum of one brightness parameter (usually called dimmer or intensity).
Memories Programming Multiple Fixtures at the Same Time Any combination of assigned fixtures may be selected at the same time. If more than one fixture is selected, the Wheel LCD will show the parameter data for the “Primary Fixture” only. If the selected fixtures are all of the same fixture type moving the control wheels will adjust the same parameters for all the selected fixtures.
Memories Movement Effects The Home Function Programming a Scene Movement effects can be added to any fixture which has both Pan and Tilt parameters. The HOME button is used as a quick method for resetting all the parameters of the selected fixture(s) to their home values (ie. brightness to full, colour to white, no gobo or effects, shutter open, pan and tilt to mid position). 1. Set the PLAYBACK X MASTER to zero and the GRAND MASTER fader to full. 2. Select an unprogrammed memory. 3.
Memories NOTES Programming a Chase 1. 2. 3. Set the PLAYBACK X MASTER to zero and the GRAND MASTER fader to full. Select an unprogrammed memory. Press and hold the MEMORY TYPE button for 1 second to change the memory type to Chase (as indicated by the red light next to the button). The LCD changes to show the current memory and step number being programmed as follows: Memory: 10 Step: <1*> (Set Modifiers) [Finish] 4. Set the levels of the generic channels using the PRESET A and PRESET B faders. 5.
Memories Modifying Scenes Editing Channel Data Live 13. Select the Yes or No button as required, then press ENTER. This section deals with modifying programmed scene memories. 1. Select a programmed scene memory. 14. Partial Mode - the following warning is displayed on the LCD: The channel data and fixture data for the whole memory can be overwritten, or individual channels and fixtures can be edited live or blind, as required. 2. Press the EDIT button.
Memories Modifying Chases Inserting a Step Editing Channel Data This section deals with modifying programmed chase memories. 1. Select a programmed chase and enter Edit mode (see earlier). 1. Select a programmed chase and enter Edit mode (see earlier). Editing chase memories is performed on two different levels: 2. Use the + and - keys to select the step before where you wish to insert the new step. For example, to insert a step after step 4, select step 4: 2.
Memories Overwriting a Step Editing Modifiers Editing Fade Times etc. 1. Select a programmed chase and enter Edit mode (see earlier). 1. 1. Select a programmed chase. 2. 2. Use the + and - keys to select the step to be overwritten. 2. Use the up or down arrow keys to select the required fade time on the Memories screen. 3. Set the levels for the generic channels using the PRESET faders. Press the down arrow key to move to the Col Action field. Use + or - keys to set to Snap or Fade. 3.
Memories Jumps in the Memory Stack Inserting Memories NOTES The Jump function provides the facility to jump to a specified memory when the current memory is complete. The desk provides the facility to insert up to a maximum of nine point memories between two whole number memories (eg memories 3.1, 3.2 … 3.9 between memories 3 and 4). Jumps in the Memory Stack Memories are inserted one at a time, and can only be inserted after the currently selected memory. It is not possible to jump from Memory Zero.
Memories Figure 4 - 2 : Memory Controls Copying Memories Copying to a Memory Copying from a Memory The COPY button is used to copy a complete memory from one location to another. 1. 1. Select a programmed memory. 2. Press the COPY button on the front panel. The LCD display changes to the following: 2. The function performed (Copy To or Copy From) is dependent on the status of the selected memory as described in the sections below.
Memories Previewing Memories Previewing a Chase Memory Naming Memories Previewing a memory allows the user to examine the generic channel data and fixture data for a memory without affecting the outputs. 1. Select a programmed chase memory. 2. Press the PREVIEW button. The light in the PREVIEW button comes on and the LCD changes to the following: A text description (name) can be given to a programmed memory, if required. The memory name only appears on the Memories screen on the monitor.
Memories Figure 4 - 3: Playback X Controls Playback of Memories Starting the Show Using the Pause Button This section describes how to play back the programmed memories on the memory stack. Set the Playback X MASTER and GRAND MASTER faders to full. Set the OVERRIDE control to its central position. Ensure Blackout is not active. The PAUSE button is used to pause a crossfade between the current and next memories.
Memories Live Adjustment of Chase Modifiers Individual Adjustment of Chase Modifiers NOTES It is possible to adjust the modifiers of chases running on the Playback X. This can be done globally or individually. Individual live adjustment of chase modifiers only affects the selected chases running on the Playback X and Submasters. If an unprogrammed memory is selected and the GO button pressed, an error message will be displayed on the LCD.
Figure 5 - 1 : Submaster Controls Submasters Introduction The Frog, Fat Frog and Leap Frog lighting desks provide 20 pages of 12 submasters, giving a total of 240 submasters. The Bull Frog lighting desk provides 20 pages of 24 submasters, giving a total of 480 submasters. The submasters are referenced by a page number followed by the submaster number (eg 1-1, 1-2). The PAGE UP and PAGE DOWN buttons on the front panel are used to select the required submaster page.
Submasters Figure 5 - 2 : Submaster Controls LCD Display - Submasters Programming a submaster with channel data, editing, copying, previewing and deleting submasters are all performed via the Submasters screen on the main LCD. To display the Submasters screen on the LCD, press the SUBMASTERS button on the front panel. The LCD displays the following data : Submaster: < 1–1 Contents: Empty *> The Submaster field shows the currently selected submaster in the format page - submaster (eg 1-1).
Submasters Channel Data on Submasters Loading Channel Data Overwriting Channel Data Channel data can be loaded directly onto a submaster as follows: 1. Select an unprogrammed submaster. 1. Select a submaster loaded with channel data. Frog – Channel data for all 48 generic channels. Full channel data only. 2. Set the levels of the generic channels using the PRESET A and PRESET B faders. 2. Set the levels of the generic channels using the PRESET A and PRESET B faders.
Submasters Editing Channel Data Live 1. Select a submaster loaded with channel data. 2. Press the EDIT button. The light in the EDIT button is lit. The channel data on the selected submaster is output live on the DMX. Ensure that the PLAYBACK X MASTER fader is at full. Any outputs resulting from the PRESET faders and Playback X are faded out. Any outputs from submasters are still mixed in as normal.
Submasters Transferring a Memory (1) Transferring a Memory (2) Editing Transferred Memories 1. Press the MEMORIES button to display the Memories screen on the LCD. 1. Press the MEMORIES button to display the Memories screen on the main LCD. Editing a submaster which has a transferred memory results in editing the actual memory. 2. Select a programmed memory. 2. Select a programmed memory. 1. 3. Press and hold down the TRANSFER WITH TIME (or TRANSFER NO TIME) button on the front panel. 3.
Submasters Copying Submaster Data Copying from a Submaster Previewing Submasters The COPY button is used to copy submaster data (channel data or transferred memory number and times) from one location to another. 1. Press the SUBMASTERS button to display the Submasters screen on the main LCD. 2. Select a programmed submaster. The function performed (Copy To or Copy From) is dependent on the status of the selected submaster as described in the sections below. 3. Press the COPY button.
Submasters Previewing a Submaster with Transferred Scene Previewing a Submaster with Transferred Chase 1. Select a submaster with a transferred scene memory. 1. Select a submaster with a transferred chase memory. 2. Press the PREVIEW button on the front panel. The light in the PREVIEW button comes on and the LCD changes to the following: 2. Press the PREVIEW button on the front panel.
Submasters Figure 5 - 3 : Submaster Controls Outputting Data from Submasters Submasters with Channel Data Submasters with Scene Memories The submaster data (channel data or transferred memory) is output by raising the submaster fader to the required level. If the submaster contains channel data the outputs from the generic channels are controlled manually if the fade times are zero, or timed if the fade times are non-zero.
Submasters Submasters with Chase Memories Live Adjustment of Chase Modifiers Individual Adjustment of Chase Modifiers When a chase memory is transferred onto a submaster, it does not run immediately, but is ‘parked’ on step 1 of the chase. It is possible to adjust the modifiers of chases running on submasters. This can be done globally or individually. Individual adjustment of chase modifiers only affects the selected chases running on the submasters.
Submasters Page Overlay on Submasters Submaster Flash Functions Soloing Submasters It is possible to output the channel data or memory data from several submasters from different pages simultaneously, provided that they are not controlled by the same physical submaster fader. The SUBMASTER FLASH buttons can be used to flash or solo the channel data or memory data on a submaster. 1. Set the flash function to Solo using the FLASH FUNCTION button.
Figure 6 - 1: Frog Lighting Desk Super User Introduction Entering Super User In Super User mode, the desk provides a number of functions for setting up the desk, assigning fixtures (if applicable), DMX patching, saving and loading show data to disk, clearing data etc. Press and hold down the + and - keys on the front panel together, and then press the ENTER key.
Super User Desk Setup Memory Defaults Submaster Defaults Select the Desk Setup option from the Super User screen and press the ENTER key. The Desk Setup screen is shown on the main LCD: Select the Memory option from the Desk Defaults screen and press the ENTER key. The Memory Defaults screen is displayed on the main LCD: Select the Submaster option from the Desk Defaults screen and press the ENTER key.
Super User Figure 6 - 2: Fixture Controls (Fat Frog) Assign Fixtures The Assign Fixture Screen This function allows each of the fixtures to be assigned to a particular fixture type (eg. Martin MAC 250, High End Cyberlight ). Select the Assign Fixtures option from the Desk Setup screen and press the ENTER key. The Assign Fixture screen is displayed on the LCD: It also provides methods for viewing the current fixture assignments, and unassigning fixtures.
Super User Figure 6 - 3: Fixture Controls (Fat Frog) Assigning Common Fixtures 5. This section describes how to assign a fixture to one of the 20 common fixture types permanently stored on the desk. 1. The fixture type is assigned to the fixture, the * is removed from the fixture number, and the flashing cursor returns to the fixture number field as shown below: Select the Assign Fixtures option from the Desk Setup screen and press the ENTER key.
Super User Figure 6 - 4: Fixture Controls (Fat Frog) Assigning Fixture Types from Floppy Disk 5. This section describes how to assign a fixture to one of the fixture types stored on an external floppy disk. ******************** * Reading Disk * * Please Wait * ******************** Ensure that a floppy disk containing valid fixture type data is inserted into the floppy disk drive before carrying out this procedure. 1.
Super User Reassigning Fixtures Unassigning Fixtures Viewing Fixture Assignments This section describes how to reassign a fixture which is already assigned. This section describes how to unassign (or clear) a fixture which is assigned. This section describes how to view the current fixture assignments. 1. Select the Assign Fixtures option from the Desk Setup screen. Press the ENTER key. The Assign Fixture screen is displayed on the LCD. 1. 1. 2.
Super User Pan/Tilt Options Patch Functions Manual Patch - Generics Select the Pan/Tilt Options option from the Desk Setup screen and press the ENTER key. The Pan/Tilt Options screen is displayed on the LCD: Select the Patch Functions option from the Desk Setup screen and press the ENTER key.
Super User Adding Duplicates Manual Patch - Fixtures Auto Patch A duplicate is defined as an additional instance of a generic channel which is patched to a different DMX address. To manually patch each of the assigned fixtures to the DMX: This function allows the user to patch all or selected generic channels and fixtures to the DMX in a single operation. 1. Up to 9 duplicates may be added and patched to each generic channel. 1. Select the Manual Patch option from the Patch Functions screen.
Super User Patching Selected Channels and Fixtures This operation allows the user to patch selected generic channels and fixtures (if applicable) to the DMX. 1. Select the Selected Channels option from the Auto Patch screen and press the ENTER key. The LCD shows the following: Set Default Patch Program Mode This function clears the existing DMX patch and sets up the default patch (ie. channel 1 to DMX channel 1, channel 2 to DMX channel 2 etc.
Super User Remote Switches Frog Screen Timecode Setup This option allows the user to globally enable or disable the remote switches and to configure each of the six remote switches, as required. This option allows the user to configure each of the 130 soft buttons in the Play Memories section of the Frog Screen as required. This function allows the user to set up the SMPTE or MIDI timecode source and frame rate.
Super User Floppy Disk Functions Load Show Save Show Select the Floppy Disk option from the Super User screen and press the ENTER key. The Floppy Disk screen is shown on the LCD: This function allows the user to load a previously saved show onto the desk from a floppy disk. This function allows the user to save the current show onto a floppy disk. **** FLOPPY DISK *** {Load Show} {Save Show} {Format Disk}v 1. Ensure that a disk containing show files is inserted into the floppy disk drive. 2.
Super User Format Disk Load CFT Exit Floppy Disk Functions 1. Ensure that a floppy disk is inserted into the disk drive. 1. Select the Exit option from the Floppy Disk screen. 2. Select the Format Disk option from the Floppy Disk screen. The LCD shows the following: This function allows the user to replace the Common Fixture Type (CFT) file on the desk with a chosen CFT file from floppy disk. 2. Press the ENTER key. The LCD returns to the Super User screen. FORMAT DISK Are you sure ? [OK] 3. 1.
Super User Clear/Reset Functions Clear Submasters Clear All Select the Clear/Reset option from the Super User screen and press the ENTER key. The LCD shows: This function clears all submasters. This function clears all the memories, submasters, palettes and fixture groups on the desk. 1. ** CLEAR/RESET FNS * {Clear Memories} {Clear Submasters} {Clear Palettes} v Clear Memories Clear Submasters 2. Press the ENTER key to confirm the clear operation.
Super User Illumination Set Recovery Mode Set Date & Time This function allows the user to adjust the brightness and contrast of the LCD(s) on the desk. This function allows the user to switch Recovery mode on or off. For further details on Recovery see chapter 7 . The Set Date and Time function allows the user to set the date and time on the desk. Setting the Recovery Mode Setting the Date and Time 1. 1.
Super User Set Lock Code Desk Information Reset DMX This function allows the user to set the lock code for the desk. See page 7-3 for details on the lock function. This Super User function provides the following desk information on the main LCD screen: This function resets the DMX outputs for a few seconds, then returns them to their previous output values. Setting the Lock Code • Resetting the DMX 1. Select the Set Lock Code option from the Super User screen and press the ENTER key.
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Figure 7 - 1: Fat Frog Lighting Desk Other Features Introduction This chapter covers the following features and miscellaneous items which are available on the Frog series of lighting control desks: • • • • • • • • • Viewing Outputs Lock Function FROG Function Palettes Fixture Groups Monitor Screens External Keyboard Recovery Mode Upgrading Software For news, views and the latest software visit our dedicated Frog web site at www.frogsupport.
Other Features Figure 7 - 2: Front Panel - Memory Control Section Viewing Outputs Desk Channel Outputs DMX Outputs The OUTPUTS button allows the user to view the current desk channel outputs (generic and fixture channels), or the DMX channel outputs on the main LCD display. 1. 1. Press the OUTPUTS button on the front panel.
Other Features Figure 7 - 3: Other Controls including Lock Button Lock Function Locking the Desk Unlocking the Desk When the desk is locked (indicated by the red light in the LOCK button), all of the editing facilities are disabled and none of the desk setup, memory or submaster data can be modified. 1. 1. **** LOCK DESK ***** Enter code using s/m flash buttons: [OK] {Cancel} Programmed memories can still be run as normal from the memory stack (using the Playback X controls).
Other Features FROG Function FROG Output Values FROG Function Parameters The Fixture Random Output Generator (FROG) function is a special feature on the desks which affects the outputs of the colour, beamshape and position fixture channels. The desk generates 16 different FROG values for each of the three LTP attributes (Colour, Beamshape and Position). The following parameters control the behaviour of fixture channels which are outputting FROG values.
Other Features FROG Function - LCD Display The FROG function parameters described in the previous section are adjustable from the FROG Function screen on the main LCD. The FROG function parameters are stored as part of the show data. To display the FROG Function screen press the FROG SCREEN button on the front panel. The red light in the FROG SCREEN button comes on.
Other Features Palettes Programming a Palette Naming a Palette The Fat Frog desk provides three palette libraries (Colour, Beamshape and Position), each containing 24 user-programmable palettes. The following method describes how to program a Colour palette. The same method applies to programming Beamshape and Position palettes. A text description (name) can be given to a programmed palette, if required. The palette name only appears on the monitor screen.
Other Features Programming Fixtures Editing Fixture Channel Data Outputting Palettes Live Once a palette has been programmed, it can be used (or referenced) when programming memories or submaster channel data. Fixture channels may be changed from normal values to palette references or vice versa when editing memories or channel data on submasters. To output a Colour, Beamshape or Position palette live. The following method describes how to reference a Colour palette.
Other Features Fixture Groups Naming a Fixture Group Selecting a Fixture Group The Fat Frog desk provides 24 user programmable fixture groups. A text description (name) can be given to a programmed fixture group. The Leap Frog desk provides 24 user programmable fixture groups. The fixture group name only appears on the monitor screen. When fixture groups have been programmed, they can be used as a quick way of selecting fixtures when programming palettes, memories etc.
Other Features Figure 7 - 4 : Playback Status and Information (Monitor) Monitor Displays Locking Monitor Screens Status and Information The Frog series of lighting desks have a video output socket fitted which is used for displaying various data and information on a monitor screen. The FUNCTION button F1 is used as the “Monitor Functions” button. The bottom section of the monitor screen always shows the following Playback Status and Information (PSI).
Other Features Figure 7 - 5 : Memories Screen (Monitor) Memories Screen Submasters Screen Preview Screen The Memories screen on the monitor shows a section of the memory stack (approximately 35 memories). The Submasters screen on the monitor shows the data for all submasters on the current page (as indicated by the PAGE display on the front panel). The Preview screen is displayed on the monitor whenever a memory or submaster is previewed.
Other Features Figure 7 - 6: Desk Channel Outputs Screen (Monitor) Outputs Screen Desk Channel Outputs Fixture Outputs Screen The Outputs screen on the monitor shows either the desk channel outputs (generic and fixture channels), or the DMX outputs depending on the current option shown on the main LCD. The Desk Channel Outputs screen is divided into three main sections as described below: Fat Frog - This screen shows all the fixture parameter output values for fixtures 1-12.
Other Features Figure 7 - 7: Auto Patch Screen (Monitor) Super User Screens Manual Patch Screen Save Show Screen This section covers the monitor screens corresponding to the various functions within Super User. These screens are not lockable. This screen is displayed on the monitor when the user is in the Manual Patch section of Desk Setup. This screen is displayed when the user is doing a Save Show operation.
Other Features Figure 7 - 8: Colour Palettes Screen (Monitor) FROG Function Screen Palette Screens Fixture Groups Screen This screen is displayed on the monitor when the FROG Function screen is displayed on the Main LCD. There is a separate monitor palette screen for each of the LTP attributes (Colour, Beamshape and Position). There is no equivalent Fixture Groups screen on the Main LCD. This screen is not lockable.
Other Features External Keyboard Fade Times Recovery Mode The following functionality is provided: On the Main LCD fade times are divided into three separate sections (minutes, seconds, tenths). The Recovery Mode determines how the desk performs when switched off and back on, either deliberately, or accidently. The up and down cursor keys mimic the up and down arrow keys on the front panel. The right and left cursor keys mimic the + and - keys on the front panel.
Figure 8 - 1: Fat Frog Lighting Desk Technical Specification Introduction This chapter covers the various inputs and outputs to the desk: • • • • • • • • Desk Power Supply Audio Input Desk Light Remote Switches External Data Storage DMX Output Keyboard Video output For news, views and the latest software visit our dedicated Frog web site at www.frogsupport.
Technical Specification Desk Power Supply Remote Switches DMX Output An inline external power supply unit is used to power the desk. An 8 pin DIN connector providing up to six remote switches. Short pin to 0V to simulate a button push. Frog - Single 5 pin XLR, not isolated, with voltage protection and data output indicator. Data on channels 1 - 512. WARNING - Do NOT connect anything to the undefined pins.
User Notes Frog Series 73-750-00 Issue 6 9-1
User Notes 9-2 Frog Series 73-750-00 Issue 6
Zero 88 Lighting Ltd. Usk House Llantarnam Park Cwmbran Gwent NP44 3HD United Kingdom Tel: Fax: e-mail: Web: +44 (0)1633 838088 * +44 (0)1633 867880 sales@zero88.com www.zero88.com * 24 hour answerphone For news, views and the latest software visit our dedicated Frog web site at: www.frogsupport.