Instruction manual
Submasters
Solution & Solution XL Operating Manual – Issue 1.0 Page 117
Page Overlay on Submasters
It is possible to output scene or chase data from several submasters on
different pages at the same time provided that they are not controlled by the
same physical fader (eg you can output data from submasters 1-1, 2-2, 3-3
and 4-4 at the same time but not data on submasters 1-1, 2-1, 3-1 and 4-1 as
they are all controlled by the submaster 1 fader).
If the submaster page is changed while any of the submaster faders are up, or
any of the SUBMASTER FLASH buttons are being held down, the fader or
button remains on the original page and the outputs for the original submaster
are held.
The new scene, chase or transferred memory associated with the fader or
button is not output until the fader is brought back down to zero or the flash
button is released.
While data is being output from a submaster that is not from the current page,
the LED in the corresponding SUBMASTER FLASH button flashes.
The LED in the SUBMASTER FLASH button stops flashing when the correct
page is returned to, using the PAGE UP or PAGE DOWN keys.
Submaster with a Direct Scene or Scene Memory
Raise the submaster fader to output the scene data.
If the submaster Fade Up time is zero then the outputs of the programmed
dimmers and fixture brightness channels in the scene will be controlled
manually (ie the output level will be directly related to the physical position of
the submaster fader).
If the submaster Fade Up time is non-zero then the outputs of the
programmed dimmers and fixture brightness channels will fade up according
to the submaster Fade Up time.
If the scene on the submaster also contains programmed fixture data, the
outputs from the submaster will be as follows:
If the Colour Fade, Beamshape Fade, Position Fade time is zero – the Colour,
Beamshape and Position channels are triggered and snap to their
programmed levels in the scene when the submaster fader reaches the LTP
Trigger level.
If the Colour Fade, Beamshape Fade, Position Fade time is non-zero – the
Colour, Beamshape and Position fixture channels are triggered, and fade to
their programmed levels, according to the corresponding fade time, when the
submaster reaches the LTP Trigger level.
Lower the submaster fader to remove the scene data from the outputs.
If the submaster Fade Down time is zero then the outputs of the programmed
dimmers and fixture brightness channels in the scene are controlled manually
(ie the output level is directly related to the physical position of the submaster
fader).
If the submaster Fade Down time is non-zero then the outputs of the
programmed dimmers and fixture brightness channels fade down according to
the submaster Fade Down time.
If the scene on the submaster contains programmed fixture data, the
programmed Colour, Beamshape and Position channels are released when
the submaster fader is brought back down to zero.
Submaster with a Direct Chase or Chase Memory
When a chase programmed directly onto a submaster is output, there are two
separate chases running internally:
The Brightness (HTP) chase which controls the outputs of the dimmers
and the fixture brightness channels.
The LTP chase which controls the outputs of the fixture colour,
beamshape and position channels.
When the submaster fader is raised above zero, the Brightness chase is
triggered and starts running and the outputs are mixed in with all the other
brightness outputs from submasters, Playback X and presets, on a HTP basis.
Initially the LTP chase is not running. When the submaster level rises above
the LTP trigger level, the LTP data for the chase memory is triggered, and the
LTP chase starts running.
The LTP chase is „connected‟ to the HTP chase, such that when it starts
running, it „follows‟ the Brightness chase and keeps in sync with it. Each step
of the chase is therefore output as it was programmed.