Instruction manual
Quick Start Guide 
Solution & Solution XL Operating Manual – Issue 1.0               Page 21 
Figure 3 - Load Memories Window 
Select  the [OK] button to  load  the  memory into  the  Program Window.   The 
levels from this memory will be output. Now you can make changes using the 
preset faders and fixture controls, and press the UPDATE key.  The Update 
Options Window is displayed on the monitor. Select the [OK] button to 
complete the edit. 
Naming Memories 
Each memory can have a name associated with it. These are displayed in the 
memories window and can be useful for reminding you of the contents of a 
particular memory. 
To set the name, press the MEMORIES key to display the Memories Window. 
Select a programmed memory to be named. Press the NAME key. The Name 
Window is displayed on the monitor: 
Figure 4 - Name Memories Window 
Use the MFKs to  enter the memory name as required, then select the [OK] 
button to complete the operation. 
Playing Back Memories 
Before playing back the programmed memories in the stack, it is important to 
clear the Program Window by pressing the CLEAR button. This removes any 
unrecorded  commands  and sends  fixtures  to  their default values (assuming 
no Submasters are outputting).  
The  Playback  X  controls  on  the  front  panel  together  with  the  Memories 
Window  are  used  to  play  back  the  programmed  memories  in  the  memory 
stack. 
Starting the Show 
Set the Playback X MASTER and GRAND MASTER faders to full. Ensure that 
Blackout  is  not  active.  Check  that  the  OVERRIDE  control  is  in  it‟s  central 
position. 
Select the first programmed memory using the arrow keys and press the GO 
button.  The  memory  fades  up  according  to  it‟s  programmed  fade  and  delay 
times. 










