Instruction manual
Memories 
Solution & Solution XL Operating Manual – Issue 1.0               Page 89 
Memories 
Introduction 
A Memory is the basic unit for storing dimmer and fixture parameter values on 
the  desk.  They  may  be  played  back  sequentially  on  the  memory  stack 
(Playback X) or individually via submasters. 
Figure 68 - Memories Window 
Memory Types 
The desk provides two types of memory for use in the memory stack – Scene 
and  Chase.  A  Scene  contains  as  single  set  of  dimmer  and/or  fixture 
parameter data; a Chase contains between 2 and 99 sets of channel data. 
Memory Stack 
The  desk  provides  a user-programmable memory stack  (Playback  X)  which 
contains  the  programmed  memories  in  increasing  numerical  order.  The 
memory stack is played back using the front panel controls  which include a 
MASTER fader and GO, PAUSE, OVERRIDE and STEP controls. 
Memory Numbers 
User programmed memories may be numbered from 1  –  999. It  is also 
possible  to  insert  up  to  a  maximum  of  99  memories  between  each  integral 
memory number.  
Memory Zero 
Memory Zero is  a special scene  memory. All  dimmer and  fixture brightness 
channels are programmed at zero; all fixture colour, beamshape and position 
channels are programmed at their home values.  All fade and delay times are 
set to zero.  
Memory Zero is displayed on the Memories screen as „- -„.  It can be selected, 
output or copied, but it cannot be edited or deleted. 










