User's Manual

computer. However DMZ’s work well with your gaming stations since security is not as
much of an issue for gaming stations as it is for computers.
Some games support UPnP. If your game supports UPnP then you do not need to set
any forwarding rule since UPnP will automatically set up the Modem/Router to work
with the game.
You can use the Forwarding Rules page to configure the options mentioned above, for
allowing access to devices behind your Modem/Router.
The Virtual Server Page
You can use the Virtual Server page to configure a virtual server.
Because your Modem/Router's firewall filters out unrecognized packets to protect
your network, all computers behind this product are invisible to the outside world. If
you want, you can make some of them accessible by enabling Virtual Server mapping.
A virtual server will allow access to your computer on certain ports. A port is like a
channel that is used by applications (such as games) to communicate on. For
example, the directions for the game you want to play over the Internet might tell you
to open port 6000.
Service Ports
This is the port number you want to allow access to your computer on. To
enter multiple ports use the dash format; for example, 2004-2009.
Server IP
This is the IP Address of the computer or gaming device that you want to
allow access to. If you do not know the IP address you can look it up by
selecting Basic Settings > DHCP Server, then clicking on Client List. To make this
virtual server permanent, then you should set up a fixed mapping to your
computer or gaming device on the DHCP Server page. Doing this ensures that
your computer will keep the same IP address