User's Manual
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Effect Types and Parameters
095 Hall This reverb effect simulates the acoustics of a concert hall. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
096 Room This reverb effect simulates the acoustics of a room. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
097
TiledRoom
This reverb effect simulates the acoustics of a tiled room. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
098 Spring This reverb effect simulates a spring reverb. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
099 Arena
This reverb effect simulates the acoustics of a large enclosure
such as a sports arena.
FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
100 EarlyRef Thiseffectreproducesonlytheearlyreectionsofreverb.
Knob1 Knob2 Knob3
Page01
Decay 1–30 Shape -10–10 Mix 0–100 P
Adjusts the duration of the reverb. Adjusts the effect envelope.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
Tone 0–10 Level 0–150
Adjusts the tone. Adjusts the output level.
101 Air This effect reproduces the ambience of a room to create spatial depth.
Knob1 Knob2 Knob3
Page01
Size 1–100 Tone 0–10 Mix 0–100 P
Sets the size of the space. Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
Ref 0–10 Level 0–150
Adjusts the amount of reflection
from the wall.
Adjusts the output level.










