Operation Manual Introduction Thank you for selecting the ZOOM PS-02 Palmtop Studio (simply called the "PS-02" in this manual). In order to get the most out of this sophisticated product, please read this manual carefully before use. We recommend that you keep the manual at hand for future reference.
Safety Precautions In this manual, symbols are used to highlight warnings and cautions for you to read so that accidents can be prevented. The meanings of these symbols are as follows: Safety Precautions Warning This symbol indicates explanations about extremely dangerous matters. If users ignore this symbol and handle the device the wrong way, serious injury or death could result. Caution This symbol indicates explanations about dangerous matters.
Features The PS-02 has the following features. 3 Features • Three great functions in one unit The PS-02 combines a drum/bass machine, a digital multi-recorder, and a multi-effect device in a single compact unit. Tailor the sound of your guitar, program a rhythm track, record guitar and vocal parts, and perform final mixdown, all on the same unit. The PS-02 is a totally new kind of hyper device.
What the PS-02 Can Do 1 Use as a digital multi-track recorder. Simply connect an instrument, select the built-in effects, and record. What the PS-02 Can Do Add realistic sounding drum and bass backing, and overlay guitar and vocal parts to create your original song. The PS-02 is digital MTR (multi-track recorder) using SmartMedia for recording. You can store up to 100 songs on a single SmartMedia card.
What the PS-02 Can Do 2 Create rhythm accompaniment without cumbersome input, simply by selecting patterns and chords The PS-02 incorporates more than 200 ready-to-use drum and bass rhythm patterns for all sorts of musical genres, including rock, blues, dance music, and many more. Just line up the patterns in the desired order for playing and specify the chords. The result is a solid rhythm track.
3 Digital MTR concept makes possible virtual track (take) function and bounce without affecting the sound quality What the PS-02 Can Do The PS-02 can record up to 10 takes per track, for a total of 30 takes. A bounce function that acts as a digital ping-pong effect is also available, so that the number of record takes is virtually unlimited. The audio tracks 1 - 3 of the PS-02 each have ten virtual tracks (called "takes"). For recording or playback, you select a take.
Audio track Effect Track 1 Track 2 Track 3 [OUTPUT] jack The effect output signal is present not only to the internal recorder but also appears at the OUTPUT jack, so that you can record the processed signal or use the PS-02 as a standalone effect device. The mixdown effect lets you apply special processing on a completed song. Working with the mixed signal consisting of audio track, drums and bass track, you can add ambience or emphasize highs and lows, to get exactly the sound that you're after.
Names and Connectors Names and Connectors 8
Names and Connectors Display Right Side Panel Slider 1 - 3 AC adapter [POWER] switch [DC 9V] jack Names and Connectors [ ] key Belt clip [ ] key Attach [REC] key Latch [VIEW]/ [INS/DEL] key To remove, slide off while pushing the latch. [MIC] key Built-in microphone Rear Panel Dynamic microphone [INPUT] jack Playback system CD player etc.
Quick Guide (1) Listening to the Demo Song This section shows how to play the demo song stored on the supplied SmartMedia card. CAUTION To use the PS-02, the SmartMedia card is required. Before turning on power to the unit, verify that the supplied SmartMedia card is inserted in the [DATA CARD] slot. Turn on the power Set the [POWER] switch on the right side panel to ON. Quick Guide (1) Listening to the Demo Song Make sure that the VOLUME control is turned fully down.
Quick Guide (1) Listening to the Demo Song Quick Guide (1) Listening to the Demo Song 11
About SmartMedia SmartMedia contents Besides the demo song play data and audio data, the SmartMedia card supplied with the PS-02 contains the system data necessary for operation of the PS-02. Note that the PS-02 will only start up when a suitable SmartMedia card is inserted in the [DATA CARD] slot. SmartMedia work card When recording with the PS-02, all audio data is stored on SmartMedia.
Operation Guide This section describes how to create a song, starting from zero. The process can be divided into four main steps: • Step 1 (PATTERN) • Step 3 (RECORD) Program a pattern (Create drum pattern) Program chords on the rhythm track (Create bass chord progression) Record audio tracks 1 - 3 • Step 4 (MIXDOWN) Mix the drum, bass and audio tracks • Step 2 (CHORD) At the top of each page in the operation guide, you will see a diagram with four blocks corresponding to the four steps.
PATTERN CHORD RECORD MIXDOWN Program pattern change information On the rhythm track of the song, you can program information about switching patterns (pattern change information). In this example, let's program the pattern change information shown in the diagram below.
PATTERN CHORD RECORD MIXDOWN When you select an empty song and press the [REC] key, a 2-measure rhythm track is automatically created. Measure 1 contains the "oo" pattern change information and the "Am" (A Minor) chord change information. 3.Press the cursor [ ] key twice. With the cursor [ ]/[ ] keys you can move backward and forward from the current measure in the rhythm track.
PATTERN CHORD RECORD MIXDOWN 6.Press the [STORE (EXECUTE)] key. The specified number of measures is added. To cancel the measure insertion, press the [EXIT (CANCEL)] key. ◆ Entering pattern change information In the measure where you want to change a pattern, you must insert pattern change information. 1.Press the cursor [ ] key repeatedly to return to measure 1. 2.Using sliders 1/2/3, select "MAIN08 / ROCK / M8-1-1" as rhythm pattern for measure 1.
PATTERN CHORD RECORD MIXDOWN • For information on available rhythm patterns, see the "Rhythm Pattern List" on page 83. • During programming, you can use the [ ] and [■] key to play and stop the pattern. • When pattern change information is entered in a measure, that pattern will be repeated until the measure where the next pattern change information is input. • The EFFECT PATCH [▲]/[▼] keys can also be used to change the pattern. 3.
When the pattern change information of measure 1 was deleted, the pattern for playback will be "MAIN08 / ROCK / M8-1-1". ◆ Deleting unneeded measures 1.To delete an unneeded measure, use the pattern input display and go to the first measure you want to delete. Then press the [INS/DEL] key twice. The display for deleting measures is shown. With each push of the [INS/DEL] key, the display cycles through the following functions: measure insert ➝ measure delete ➝ pattern input. 2.
PATTERN CHORD RECORD MIXDOWN Program chord change information After the pattern has been input, you should program chord change information following the diagram on page 18. Unlike pattern change information, chord change information can be specified in beat units. ◆ Entering chord change information 1.At the pattern input display, press the cursor [ ] key (or [ ] key). The display switches to the chord change information input mode.
PATTERN CHORD RECORD MIXDOWN Chord type Root B A# A G# G F# F E D# D C# C erase Setting slider 1 to the full down position erases the chord change information No transformation Minor Major 7th Major 9th Minor 9th Major 6th Minor 6th Minor 7th flat 5 Suspended 4th 7th Suspended 4th Diminished Augment Major 7th Minor 7th Dominant 7th Minor Triad No display Major Triad Operation Guide • Each pattern is preprogrammed with a dedicated bass phrase which is based on the root of the chord and transposed up
PATTERN CHORD RECORD MIXDOWN 5.Press the EFFECT PATCH [▲] key twice. In chord input mode, the EFFECT PATCH [▼]/[▲] keys serve for moving in 1-beat steps within the measure. The flashing dot that indicates the position within the measure moves to beat 3. 6.Use sliders 1/2 to specify the "A" (A Major) chord. 7.In the same way, enter chord change information for other measures as shown in the diagram on page 18.
PATTERN CHORD RECORD MIXDOWN 3.Use the cursor [ ]/[ ] keys or sliders 1 - 3 to adjust the BPM value. The cursor [ ]/[ ] keys increase or decrease the BPM value by 1. Sliders 1 - 3 adjust the digit at the respective position. 4.When the tempo is as you want it, press the [EXIT (CANCEL)] key. 5.To stop the rhythm track playback, press the [■] key. When the rhythm track or audio track information of the PS-02 was changed, the change is automatically saved on the SmartMedia.
Record guitar signals on the audio tracks Now that rhythm track programming is completed, you are ready to record effect processed guitar signals on audio tracks 1 - 3. Recording rhythm guitar 1 First, let's record some rhythm guitar backing as shown below on audio track 1. D A Bm A D Operation Guide ◆ Preparations for recording 1.Use the cursor [ ]/[ ] keys to cause the EFFECT menu LED to light up. The display switches to the Effect menu.
PATTERN CHORD RECORD MIXDOWN In this example, we'll select a distortion patch. 3.Press the [ ] key. The song menu comes up automatically, and the rhythm track is played. While listening to the rhythm track, practice the score example on page 27. 4. To adjust the tempo of the rhythm track, press the cursor [ ]key once to move to the rhythm menu, and then change the tempo. You must decide on the tempo of the rhythm track before starting to record the audio track.
PATTERN CHORD RECORD MIXDOWN 4.Verify that the indication "R-1" (audio track 1 selected as recording track) is shown on the display. If "R-2" or "R-3" is shown, use the cursor [ ]/[ ] keys to select audio track 1. 5.While playing your guitar, adjust slider 1 so that the center area dots light up when you play the instrument at a high level. In the recording standby condition, sliders 1 - 3 serve to adjust the recording level in audio tracks 1 - 3. For details, see page 14. 6.
PATTERN CHORD RECORD MIXDOWN Recording rhythm guitar 2 While listening to the rhythm track audio track 1, record another rhythm guitar track on audio track 2. D A Bm A D 1.Use the cursor [ Operation Guide ]/[ ] keys to cause the EFFECT menu LED to light up, and select an effect patch. For rhythm guitar 2, let's use a clean type patch. 2.Press the [ ] key. The rhythm track of the song and the recorded audio track 1 are played. While listening to these tracks, practice the above score example.
PATTERN CHORD RECORD MIXDOWN recording. 6.While playing your guitar, use slider 2 to adjust the recording level. The level after effect processing may differ, depending on the selected patch. You should therefore readjust the recording level if you have switched patches. 7.When you are ready to record, press the [ ] key. After a precount of 4 beats (1 measure), the rhythm track of the song and audio track 1 are played, and recording on audio track 2 starts. 8.To stop recording, press the [■] key.
PATTERN CHORD RECORD MIXDOWN played. While listening to the backing provided by these tracks, practice the lead part. 3.Use the cursor [ ]/[ ] keys to cause the AUDIO menu LED to light, and press the [REC] key. 4.Use the cursor [ ]/[ ] keys to select audio track 3. 5.While playing your guitar, use slider 3 to adjust the recording level. 6.When you are ready to record, press the [ ] key.
PATTERN CHORD RECORD MIXDOWN Recording from a microphone The previous pages covered recording a guitar signal connected to the [INPUT] jack. Sometimes you may want to record vocals or an acoustic guitar via a microphone. You can use either the built-in microphone of the PS-02 or an external microphone connected to the [INPUT] jack. Proceed as follows. ◆ Preparations 1.To use an external microphone, connect the microphone cable to the [INPUT] jack. 2.
PATTERN CHORD RECORD MIXDOWN ◆ Adjusting the microphone input gain 5.Press the cursor [ ] key to cause the UTILITY menu LED to light up. The display switches to the Utility. This menu serves for making general PS-02 settings. 6.Press the [EDIT] key and then use the curso [ ]/[ ] keys to bring up the indication "MIC-G" on the display. The current microphone input gain setting is shown at the top right of the display.
PATTERN CHORD RECORD MIXDOWN • When using an external microphone • Lo This setting is suitable for high-output microphones. • HI This setting is suitable for low-output microphones. 8.When the microphone gain setting is completed, press the [EXIT (CANCEL)] key. The unit returns to the Utility menu. 9.Return to the audio menu, select a track, adjust the recording level, and start recording. The actual recording procedure is the same as for electric guitar.
PATTERN CHORD RECORD MIXDOWN Finish up the song After the recording of audio tracks is completed, you can put the finishing touches on the song, such as adjusting the balance of rhythm track and audio tracks. Adjusting the rhythm track level balance You can adjust the volume level of the drums and bass played on the rhythm track as follows. 1.Use the cursor [ ]/[ ] keys to cause the RHYTHM menu LED to light up. The display switches to the Rhythm menu. 2.Press the [ ] key.
PATTERN CHORD RECORD MIXDOWN The display switches to the Audio menu. 2.Press the [ ] key. The rhythm track of the song and audio tracks 1 - 3 are played back. 3.Use sliders 1 - 3 to adjust the audio track 1 - 3 level balance. The bar graph in the lower part of the display shows the approximate level balance. ◆ Adjusting the panning of each audio track 4.Press the [EDIT] key. The display switches to the Audio Edit menu for making audio track settings. You can now adjust the panning.
PATTERN CHORD RECORD MIXDOWN Using the mixdown effect The effects of the PS-02 also include a "mixdown" effect for adding ambience to the entire song (rhythm track + audio track) and for boosting and cutting the upper or lower frequency range. This section shows how to apply the mixdown effect to a completed song. 1.Use the cursor [ ]/[ ] keys to cause the EFFECT menu LED to light. The display switches to the Effect menu. 2.
PATTERN CHORD RECORD MIXDOWN LED to light up. The display switches to the Song menu. When a blank song was selected and the rhythm track was programmed, the name "SNGxxx" is automatically assigned. ("xxx" is the song number.) 2.Press the [EDIT] key. The display switches to the Song Edit menu, and the indication "NAME" is shown. 3.Press the [EDIT] key once more. The song name can now be edited. The character that is to be edited is flashing.
Reference Guide This section explains all menus and functions of the PS-02. Song Menu The Song menu is the basic menu of the PS-02. It lets you control operations such as start/stop of song playback. From this menu, you can also call up the Song Edit menu which lets you edit song names and delete songs. To switch to the Song menu from another menu, use the cursor [ ]/[ ] keys to cause the SONG menu LED to light up (or press the [EXIT (CANCEL)] key repeatedly).
• Slider 2 Adjusts the drum track volume level. • Slider 3 Adjusts the bass track volume level. (3) [■] key Stops the currently playing song. (4) [ ] key Starts playback of the song from the current position. (If the song is currently playing, the key pauses playback.) (5) [VIEW] key Pressing this key during song playback cycles the display through the following functions: Chord name ➝ Tempo ➝ Pattern name (Form only) ➝ Song menu. (6) [MIC] key Activates the built-in microphone.
Song Edit Menu Pressing the [EDIT] key at the Song menu while song playback is stopped brings up the Song Edit menu. The Song Edit menu lets you change the name of the currently selected song, or delete the song. ◆ Changing the song name 1.At the Song menu, use the cursor [ ]/[ ] keys to select the song whose name you want to change. 2.Press the [EDIT] key. The unit switches to the Song Edit menu, the indication "NAME" appears on the display, and the "EDIT" mark is shown, indicating the Song Edit menu.
6.To confirm the edited song name, press the [STORE (EXECUTE)] key. The unit returns to the Song menu. • To cancel the song name changes, press the [EXIT (CANCEL)] key. • To return to the Song menu from the Song Edit menu, press the [EXIT (CANCEL)] key. ◆ Deleting a song 1.At the Song menu, use the cursor [ ]/[ ] keys to select the song you want to delete. 2.Press the [EDIT] key to switch to the Song Edit menu, and press the cursor [ ] key once. The indication "ERASE" appears on the display. 3.
Rhythm Menu The Rhythm menu serves for programming the rhythm track. It also lets you call up the Rhythm Edit menu for adjusting the tempo and selecting the drum kit or bass sound. To switch to the Rhythm menu from another menu, use the cursor [ to cause the RHYTHM menu LED to light up. ]/[ ]keys Front panel controls and functions (Rhythm menu) When the Rhythm menu is selected, the front panel controls operate as follows. (Other keys are inactive.
(4) [ ] key Starts/pauses song playback (rhythm track + audio tracks). While the song is paused ([ ] key is flashing), you can use the cursor [ ] ([ ]) key to change the current position. Pressing the [ ] key then starts playback from the new position. (5) [REC] key Pressing the [REC] key while the song is stopped calls up the pattern input display for programming the rhythm track. For details on programming the rhythm track, see the Operation Guide, pages 18 - 26.
Rhythm Edit menu Pressing the [EDIT] key at the Rhythm menu calls up the Rhythm Edit menu. This menu allows you to adjust the rhythm track tempo, change the drum kit/bass sound, and make other settings for the rhythm track. ◆ Basic operation steps for Rhythm Edit menu 1.From the Rhythm menu, press the [EDIT] key. This calls up the Rhythm Edit menu. The first item that can be set with the rhythm Edit Menu (BPM) is shown on the display. 2.Use the cursor [ ]/[ ] keys to select the item you want to set.
Items on the Rhythm Edit menu ◆ Adjusting the tempo of the rhythm track (BPM) This item lets you adjust the tempo of the rhythm track. When "BPMxxx" is shown on the display (where "xxx" is the BPM value), you can use the cursor [ ]/[ ] keys or sliders 1 - 3 to adjust the tempo as follows. • Cursor [ ]/[ ] keys: Increment or decrement BPM value in steps of 1. • Sliders 1 - 3: Adjust 100/10/1 digit of BPM value. The tempo change applies only to the rhythm track. It does not affect the audio tracks.
◆ Setting repeat play to On or Off (REPEAT) This item lets you switch repeat play for the rhythm track On and Off. While the indication "REPEAT" is shown on the display, you can use the cursor [ ]/[ ] keys to toggle the setting shown at right between "on" and "oF". When repeat play is On, the rhythm track from the first measure to the measure immediately before "END" is automatically repeated. (The audio tracks are not repeated).
change information of the rhythm track will be transposed accordingly. Transpose value To cancel the transpose process, press the [EXIT (CANCEL)] key. The transpose change applies only to the rhythm track. It does not affect the audio tracks.
Audio Menu The Audio menu serves for recording or erasing audio tracks, and for setting various recording options. It also lets you call up the Audio Edit menu for editing the audio tracks. To switch to the Audio menu from another menu, use the cursor [ ]/[ ] keys to cause the AUDIO menu LED to light up. Front panel controls and functions (Audio menu) When the Audio menu is selected, the front panel controls operate as follows. (Other keys are inactive.
following functions: Chord name ➝ Tempo ➝ Audio menu. Pressing this key in stop mode cycles the display through the following functions: Track 1 recording option settings ➝ Track 2 recording option settings ➝ Track 3 recording option settings ➝ Audio menu. [Example for track 1 option settings] Track being recorded Recording quality (H = HiFi, L = LONG) Track recording time (minutes/seconds) (7) [MIC] key Activates the built-in microphone. (The signal from the [INPUT] jack is muted.
2.Use the cursor [ ]/[ ] keys to select one of the following items, and then use the cursor [ ]/[ ] keys to make the setting. • RSelect record track • CAP Show remaining recording time • GRADE Select recording quality • SOURCE Select recording source • NEW TK Select whether to use a new take (virtual track) For details, see the sections on the respective items. 3.
◆ Recording quality (GRADE) Sets the sound quality grade of the recording. While the indication "GRADE" is shown on the display, use the cursor [ ]/[ ] keys to select on of the following two settings. • HF (HiFi) High-quality recording (default setting) • LG (LONG) Lower-quality recording which yields twice the recording time Recording sound quality Within a single song, it is possible to select a different grade setting for different audio tracks.
When takes 1 - 10 have all been recorded for an audio track, the indication "y" at the top right of the display changes to "FL". This means that all takes are full and the currently selected take will be overwritten. Erasing an audio track Recorded audio tracks that are no longer needed can be erased as follows. 1.From the Audio menu, press the [REC] key. The unit switches to recording standby mode, and the recording track number is shown on the display. 2.
2.Use the cursor [ ]/[ ] keys to select the item you want to set (or execute the respective function). The following items are available. • PAN (Stereo panning for each track) While "PAN" is shown on the display, use sliders 1 - 3 to set the stereo panning position for audio tracks 1 - 3. The setting range is "10r" (hard right ) - "C" (center) - "10L" (hard left ). The display shows the setting for the most recently operated audio track.
use the cursor [ ]/[ I/O" on the display. ] keys to bring up the indication "P- 4.Press the [EDIT] key once more. The indication "PIx" (where x is the track number) is shown. This allows you to set the punch-in point. Track number Current position (minutes/seconds) 5.Press the [ ] key to play the song. While listening to the rhythm track and the recorded track, press the [REC] key at the desired punch-in point. The indication "P-IN" is briefly shown on the display, and the punchin point is set.
Track number Current position (minutes/seconds) If the interval between the punch-in and punch-out points exceeds the recording capacity of the SmartMedia card, the indication "FULL" will appear and recording will stop when attempting to carry out punchin/punch-out. Take the recording capacity into consideration when setting the punch-in/punch-out points. To redo the punch-in/punch-out point setting, press the [EXIT (CANCEL)] key and then repeat the procedure from step 5. 8.
◆ Using the bounce function This section explains how to move the contents of several tracks onto 1 or 2 tracks. The audio tracks created with the bounce function (destination tracks) retain the volume level and pan settings of the original audio tracks (source tracks). (The pan setting is retained only if the destination track setting is "23".) Consequently, audio track mixing should be completed before using the bounce function. 1.
5.Press the cursor [ ] key. A confirmation message asking whether to use a new take for the destination track is shown on the display. To overwrite the current take, select "n" (default setting). To bounce to a new take, select "y". Bounce is possible also when the source track and destination track settings overlap. However, when selecting overwrite of the current take, the original recorded content of the source track will be lost. When wishing to retain the content of the source track, select "y". 6.
If any of the bounce source tracks is recorded with the HiFi (high recording grade) setting, the bounce destination tracks will automatically also use the HiFi setting. For example, when executing bounce for 3 minutes x 2 tracks = 6 minutes of HiFi recording time will be required. 3 minutes 3 minutes Audio track 1 (HiFi) Audio track 2 (LONG) Audio track 2 (HiFi) Audio track 3 (LONG) Audio track 3 (HiFi) Bounce ◆ Erasing a take Recorded takes can be erased as follows, if no longer needed. 1.
The Effect menu serves for selecting effect patches, and for using the easy edit function which lets you quickly adjust major effect parameters. It also lets you call up the Effect Edit menu for detailed editing of effect patches. To switch from another menu to the Effect menu, use the cursor [ ]/[ ] keys to cause the EFFECT menu LED to light up. When the Effect menu is selected, the front panel controls operate as follows. (Other keys are inactive.
(5) Cursor [ ]/[ ] keys Serve to switch the menu. (6) [STORE (EXECUTE)] key Serves to store a patch (➝ page 66). (7) [EXIT (CANCEL)] key Cycles through the following modes: Effect Edit menu ➝ Effect menu ➝ Song menu. (8) [BYPASS] key Bypasses (mutes) effect processing and is used for the tuner function (➝ page 67). (9) [EDIT] key Activates the Effect Edit menu (see below). (10)Patch [▼]/[▲] keys Switch the patch number (user patches 1 - 60 ➝ preset patches 1 - 60).
select one. The effect parameter setting changes, depending on the selected effect type. The Effect Edit menu lets you select the On/Off setting for each effect module and change the value of the effect parameters. ◆ Basic operation steps for Effect Edit menu 1.From the Effect menu, use the patch [▼]/[▲] keys to select the patch to edit. 2.Press the [EDIT] key. The unit switches to the Effect Edit menu, and the indication "EDIT" is shown on the display.
Because the EQ module has many parameters, the display consists of two screens. When switching between these two screens, the flashing dot position does not change. 4.To switch the effect type of the currently selected module, use the cursor [ ]/[ ] keys. The DRIVE, MOD, and REV modules comprise several effect types, of which you can select one. (When you select a different effect type, the usable effect parameters change accordingly.
8.To stop editing and return to the Effect menu, press the [EXIT (CANCEL)] key. If you switch to another effect patch in this condition, any changes you have made to the previous patch will be lost. When wanting to keep the results of your editing session, store the effect patch. For details, see page 66. ◆ Changing the patch name 1.At the Effect menu, press the [EDIT] key to call up the Effect Edit menu. 2.
Storing an effect patch The changes you have made using the Effect Edit menu are only temporary. When you switch patches, the settings will revert to previous condition. If you have made changes you wish to keep, store the patch as follows. 1.At the Effect menu or Effect Edit menu, press the [STORE (EXECUTE)] key. The display alternately shows the store target patch name and the indication "STORE". 2.To overwrite an existing patch, use the patch [▼]/[▲] keys to select the desired patch.
from the [INPUT] jack, [AUX IN] jack and the built-in microphone also can not be used. When a patch that uses "MIXEFX" is selected, the " flashes on the display. " (mic icon) Mic icon ◆ MICPRE The "MICPRE" effect type lets you use the DRIVE module as a preamplifier for microphone input. The signal can either be from the built-in microphone or a microphone connected to the [INPUT] jack.
If you press the [BYPASS (TUNER)] key for longer than 1 second and then release it, the unit is set to the mute condition, and the indication "MUTE" appears on the display. 2.Play the open string you want to tune, and watch the display. The PS-02 automatically detects the pitch and the display shows the note which is closest to the current pitch. C C# D D# E Note F not F# G G# A A# B Could detect Display 3.
Utility Menu The Utility menu lets you make various settings that affect the entire unit. To switch from another menu to the Utility menu, use the cursor [ ]/[ ] keys to cause the UTILITY menu LED to light up. (The menu name "UTILTY" is shown on the display.) Front panel controls and functions (Utility menu) When the Utility menu is selected, the front panel controls operate as follows. (Other keys are inactive.
How to set items on the Utility menu ◆ Basic operation steps for Utility menu 1.When the Utility menu name "UTILTY" is displayed, press the [EDIT] key. The first setting item "GTR-G" is displayed. 2.Use the cursor [ ]/[ ] keys to select one of the following items. • GTR-G (Guitar gain): Sets the gain for a guitar/synthesizer connected to the [INPUT] jack. • MIC-G (Mic gain): Sets the gain for the built-in microphone or a microphone connected to the [INPUT] jack.
[INPUT] jack. While the indication "GTR-G" is displayed, use the cursor [ ]/[ ] keys or slider 1 to select one of the following settings, to match the connected instrument. • Lo: For instrument with high output, such as a guitar with built-in preamp or a synthesizer • HI: For instrument with low output, such as a passive guitar (default setting) When the effect type "MICPRE" is selected for the DRIVE module, this setting is inactive (➝ page 67).
• Backlight operation when running on battery power (BAKLIT) When using the PS-02 on batteries, this setting can be used to control the backlight operation. While the indication "BAKLIT" is displayed, use the cursor [ ]/[ ] keys or slider 1 to select one of the following settings.
• Set preroll time for punch-in (PREROL) This setting determines the number of seconds for which playback is carried out before auto punch-in/punch-out. While the indication "PREROL" is displayed, use the cursor [ ]/[ ] eys or slider 1 to set the value. • 0 - 8: 0 seconds - 8 seconds (default setting = 3 seconds) • Loading a file from SmartMedia (LOAD) This function allows you to load rhythm track data, sound character data, or effect patch data stored on SmartMedia into the PS-02.
The confirmation message "SURE?" appears. 3. To carry out the format process, press the [STORE (EXECUTE)] key. The indication "FMTING" flashes on the display, and formatting starts. When formatting is completed, the display shows "DONE". 4.Press the [EXIT (CANCEL)] key. The unit returns to the Utility menu. • A SmartMedia card formatted as described above can be used to start up the PS-02 and as work card to store recording data.
Special Operations This section explains how to format a newly purchased SmartMedia card to create a work SmartMedia, and how to force format a SmartMedia card that has become unreadable. Creating a Work SmartMedia If the SmartMedia supplied with the PS-02 is damaged or lost, the system files contained on the card will no longer be accessible, and the PS-02 will no longer be able to start up correctly. Therefore we strongly recommend that you create a work SmartMedia as described below.
The indication "FMTING" flashes on the display, and formatting starts. When formatting is completed, the unit switches to the Song menu. You now have created a working card. From now on, you should use this card and store the original supplied SmartMedia card in a safe place. • A SmartMedia card formatted as described above can be used to start up the PS-02 and as work card to store recording data.
• A SmartMedia card created by this process can only be used for startup if the various system files required by the PS-02 have been backed up (copied) first. • Take care to not accidentally format the SmartMedia card supplied with the PS-02. ◆ Technical information: SmartMedia file information The SmartMedia card supplied with the PS-02 contains the following files in the factory default condition. File name SYSTEM.SYS RECORDER.SYS SOUNDS.SYN UTILITY.UTY FACSONGS.PTS SONGS.PTS PRESET.PCH FACPATCH.
Troubleshooting Problem Remedy Batteries are used up quickly Are manganese batteries being used? Alkaline batteries are recommended. "CRDERR" (Card Error) is displayed The contact strip of the SmartMedia may be dirty. Clean it by lightly wiping it with a soft cloth. "NOCARD" is displayed when SmartMedia card is inserted Card may not be fully inserted. Remove card and insert again. Newly bought SmartMedia card without system data was inserted. Format card and place system data on it (➝ page 73).
Technical Information Effect Types and Parameters DRIVE MODULE TYPE J-CLN US-CLN US-DRV TWEED CLASSA UK-CRU UK-DRV CMB335 MTLPNL BLKBTM SLDN FZ-STK TE_B FDR_B SANS_B COMP DYN-CR DYN-GV MTZONE 9002 ACOSIM MICPRE PARAMETER 3 LEVEL Clean sound modeled on a transistor combo amplifier GAIN TONE LEVEL Clean sound modeled on a built-in type tube amplifier GAIN TONE LEVEL Drive sound modeled on a built-in type tube amplifier GAIN TONE LEVEL Compact combo tube amplifier with dry distortion GAIN TONE L
MIXEFX Mixdown Effect LOW HIGH REVMIX Allows bass/treble balance adjustment and adds reverb for final mixdown. Shaded sections indicate parameters that can be adjusted with Easy Edit in effect mode. * The mixdown effect affects only the rhythm track and audio tracks. * When the mixdown effect is selected, the signal from the INPUT and AUX IN jacks is not used. * When the mixdown effect is selected, only the DRIVE module can be used.
ZNR MODULE TYPE PARAMETER 1 ZNR THRESH ZOOM Noise Reduction (ZNR) is an original technology developed by Zoom to minimize noise in play pauses. Parameter name THRESH Parameter description Setting range Adjusts the Zoom Noise Reduction sensitivity Select a setting that is as high as possible without causing the sound cutoff to become unnatural.
MODULATION MODULE parameter description Parameter name Parameter description PARAMETER 1 Adjusts the effect depth. Swaps the insertion position of DRIVE module and MOD module. bF : MOD ➝ DRIVE AF : DRIVE ➝ MOD Sets the pitch shift in semitone steps. Pitch can be shifted in the range from 1 octave down to 2 octaves up. dt creates a detune effect. Adjusts the frequency. Adjusts the spatial expansion. Adjusts the distance to the mic.
REVERB MODULE parameter description Parameter name TIME(REVERB) TIME(DELAY) DLY TIME SIZE TIME Parameter description PARAMETER 1 Setting range Adjusts the reverb time. Adjusts the delay time. (TIME = setting value x 10 ms) Adjusts the delay time. (TIME = setting value x 10 ms) Adjusts the size of the simulated space. Adjusts the distance to the mic. 1-30 2-170 1-100 1-10 0-63 PARAMETER 2 TONE FB DLYMIX WETLVL Adjusts the tone quality. Adjusts the feedback level. Adjusts the delay mix.
Technical Information 84 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 1 2 1 2 3 MAIN FILL INTRO OTHER ENDING FILL16 (16BEAT) 1 2 3 1 2 3 MAIN16 (16BEAT) 8Beat 16Beat OTHER GLOBAL OTHER METRO REST DEMO R'NR BLUES R'NB DISCO TECHNO HIPHOP FUNK HALFTM 4BTJAZ JAZWLT CONTRY BOSSA LATIN REGGAE R'NR BLUES R'NB DISCO TECHNO HIPHOP FUNK HALFTM 4BTJAZ JAZWLT CONTRY BOSSA LATIN REGGAE ROCK POP SHUFLE ROCK POP SHUFLE 1,2,3,4,5,6,7,8,SHFUL 1,2,3,SHFUL1,2 JAZZ,BOSSA,LATIN,BLUES,D
Specifications Sampling frequency A/D conversion D/A conversion DSP Audio recording time (Mono, converted to 1 track) 31. 25kHz 20-bit 64-times oversampling converter 20-bit 8-times oversampling converter ZOOM original DSP ZFX-2 (internal 24-bit processing) 8 MB 3 m 12 s HiFi 6 m 24 s Long mode 16 MB 7 m 30 s HiFi 15 m 0 s Long mode 32 MB 16 m 11 s HiFi 32 m 23 s Long mode 64 MB 33 m 33 s HiFi 67 m 7 s Long mode 128 MB (support planned) Approx. 67 m HiFi Approx.
INDEX A F Ai • • • • • • • • • • • • • • • • • • • • • • • • • • • • • At • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • AU • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Audio edit menu • • • • • • • • • • • • • • • Audio track volume adjustment ••••••••••••••••••••••• Auto punch-in/punch-out ••••••• 53 72 53 54 36 55 FOMAT? • • • • • • • • • • • • • • • • • • • • • • • 75 FORMAT • • • • • • • • • • • • • • • • • • 70, 73 Formatting • • • • • • • • • • 70, 73, 75, 76 FULL • • •
Usage Precautions • Electrical interference For safety considerations, the PS-02 has been designed to provide maximum protection against the emission of electromagnetic radiation from inside the device, and protection from external interference. However, equipment that is very susceptible to interference or that emits powerful electromagnetic waves should not be placed near the PS-02, as the possibility of interference cannot be ruled out entirely.