Operation Manual

Effect types on MTR mode and the parameter
144
[Table]
Parameters with a < > symbol can be selected in note units, using
the metronome tempo as reference. Note durations
The actual note range that can be selected depends on the
parameter.
Some tempo and note symbol combinations may result in values
that exceed the parameter range. In such a case, the value will
automatically be set to 1/2. If this would still exceed the range,
the value is set to 1/4.
NOTE:
Thirty-second
note
3
Half triplet
note
× 3
Quarter note
x 3
Sixteenth note
Dotted eighth
note
3
Quarter triplet
note
Quarter note
Dotted six-
teenth note
Dotted
quarter note
Eighth note
× 2
Quarter note
x 2
× 20
Quarter note
x 20
HALL
This reverb effect simulates the acoustics of a concert hall.
ROOM This reverb effect simulates the acoustics of a room.
SPRING This effect simulates a spring reverb.
ARENA This effect simulates a large venue such as an arena.
T ROOM This effect simulates the acoustics of a tiled room.
M SPRING
This effect simulates a bright and clear sounding spring
reverb.
(1) DECAY 1 − 30
Adjusts the reverb duration.
(2) PRE DLY 1 − 100
Adjusts the delay between the original sound
and the start of the reverb sound.
(3)TONE 0 − 10
Adjusts the tone.
(4) MIX 0 − 100
Adjusts the level of effect sound mixed to the
original sound.
The above 6 effect types have the same parameters.
RvsDelay
This is a reverse delay with a long delay time of up to
2500 milliseconds.
(1) TIME
10−2500
ms
,*
Adjusts the delay time. (
Ref. P144)
(2) FEEDBACK
0 − 100
Adjusts the feedback amount.
(3) HIDAMP 0 − 10
Adjusts the delay sound damping characteristics
in the high frequency range.
(4) BALANCE 0 −100
Adjusts the balance between original sound and
effect sound.
* ms = milliseconds.