Reference Guide

288 Recording
Punch recording
Punch recording
Suppose you are happy with most of a track but want to replace some sound or add new material in
one small section—perhaps as small as a couple of notes. This is where punch recording comes in
handy, because it lets you record new material only within a specified range of times.
For example, suppose you recorded a 32-bar keyboard solo but made some mistakes in the 24
th
and 25
th
bars. With punch recording, you can play the entire solo again, so you make sure you can
get the feel you want. However, only the bars you want to correct are actually recorded. That way,
you don’t have to worry about introducing new mistakes elsewhere in the recording.
To use punch recording, follow these steps:
Enable punch recording.
Set the start and end times of the punch.
Choose Sound on Sound mode or Overwrite mode.
Start recording by pressing R or clicking the button on the Control Bar’s Transport module.
The Control Bar’s Punch module shows the punch settings, as shown here:
Figure 68. The Punch module.
A. Auto-Punch On/Off B. Set Punch Time to Select C. Punch In Time D. Punch Out Time
When punch recording is enabled, the punch times are indicated by special markers in the Time
Ruler, which is at the top of the Clips pane:
A. Punch In B. Punch Out
After you punch record, choosing Edit > Undo both discards any new material you recorded and
restores the original material that had been deleted.
You can also combine loop and punch recording to record several takes of a punch. Say you are
working on that perfect take of a guitar solo and you need to hear a couple of bars of the project as
“pre-roll” before you punch in. By combining looping with punch, you can have each take begin
before you start to play and still have the solo cut in at the appropriate instant.
In the example mentioned previously, you could loop from bar 17 to bar 27 but record only bars 24
and 25. Here’s what this looks like:
A
B
C
D
AB