User guide

Chapter 17 Editing MIDI in the Hyper Editor 455
Working With Hyper Sets
You can store a combination of simultaneously displayed event definitions as a hyper
set. When a hyper set is saved, the vertical zoom setting of the Hyper Editor is stored
(this determines the number of event definitions that can be displayed simultaneously).
You can save as many hyper sets as you need in each project.
The commands discussed in this section are available directly in the Hyper Set menu,
shown in the Inspector. Simply click the Hyper Set menu, and choose the desired
command to create or clear hyper sets.
Creating a Hyper Set
To create a new hyper set, choose Hyper > Create Hyper Set (or use the Hyper Set
menu, or corresponding key command). The preset event definition in the new hyper
set is the volume controller (#7). Any alterations that you make, such as adding or
redefining event definitions, or adjusting the vertical zoom setting, are automatically
stored in the current hyper set (as with screensets).
Choose Hyper > Create Hyper Set for Current Events (or use the Hyper Set menu, or
corresponding key command) to create a new hyper set, consisting of the currently
selected event types.
Creating a GM Drum Hyper Set
General MIDI has an established keyboard assignment pattern (a MIDI note map) for
drum and percussion sounds. This mapping standard is often followed in non GM, GS,
or XG compliant sound modules, samplers, and synthesizers. In some cases, however,
you will need to make a few changes.
As the Hyper Editor is ideally suited for drum track creation and editing, you may wish
to create a hyper set that is specifically tailored for your drum sets, including the
correct drum names and hi hat modes.